mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-03-11 18:10:14 +00:00
(svn r24337) -Feature: Allow filtering for multiple words (separated by whitespace resp. quoted) in the sign list, content- and NewGRF-guis.
This commit is contained in:
parent
db709aff32
commit
03046f614f
@ -360,6 +360,7 @@
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<ClCompile Include="..\src\station.cpp" />
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<ClCompile Include="..\src\strgen\strgen_base.cpp" />
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<ClCompile Include="..\src\string.cpp" />
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<ClCompile Include="..\src\stringfilter.cpp" />
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<ClCompile Include="..\src\strings.cpp" />
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<ClCompile Include="..\src\subsidy.cpp" />
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<ClCompile Include="..\src\textbuf.cpp" />
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@ -566,6 +567,7 @@
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<ClInclude Include="..\src\strgen\strgen.h" />
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<ClInclude Include="..\src\string_func.h" />
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<ClInclude Include="..\src\string_type.h" />
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<ClInclude Include="..\src\stringfilter_type.h" />
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<ClInclude Include="..\src\strings_func.h" />
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<ClInclude Include="..\src\strings_type.h" />
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<ClInclude Include="..\src\subsidy_base.h" />
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@ -309,6 +309,9 @@
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<ClCompile Include="..\src\string.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\src\stringfilter.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\src\strings.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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@ -927,6 +930,9 @@
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<ClInclude Include="..\src\string_type.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\src\stringfilter_type.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\src\strings_func.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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@ -710,6 +710,10 @@
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RelativePath=".\..\src\string.cpp"
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>
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</File>
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<File
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RelativePath=".\..\src\stringfilter.cpp"
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>
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</File>
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<File
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RelativePath=".\..\src\strings.cpp"
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>
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@ -1538,6 +1542,10 @@
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RelativePath=".\..\src\string_type.h"
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>
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</File>
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<File
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RelativePath=".\..\src\stringfilter_type.h"
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>
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</File>
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<File
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RelativePath=".\..\src\strings_func.h"
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>
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@ -707,6 +707,10 @@
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RelativePath=".\..\src\string.cpp"
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>
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</File>
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<File
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RelativePath=".\..\src\stringfilter.cpp"
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>
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</File>
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<File
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RelativePath=".\..\src\strings.cpp"
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>
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@ -1535,6 +1539,10 @@
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RelativePath=".\..\src\string_type.h"
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>
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</File>
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<File
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RelativePath=".\..\src\stringfilter_type.h"
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>
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</File>
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<File
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RelativePath=".\..\src\strings_func.h"
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>
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@ -70,6 +70,7 @@ spritecache.cpp
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station.cpp
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strgen/strgen_base.cpp
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string.cpp
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stringfilter.cpp
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strings.cpp
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subsidy.cpp
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textbuf.cpp
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@ -299,6 +300,7 @@ stdafx.h
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strgen/strgen.h
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string_func.h
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string_type.h
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stringfilter_type.h
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strings_func.h
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strings_type.h
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subsidy_base.h
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@ -19,6 +19,7 @@
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#include "../game/game.hpp"
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#include "../base_media_base.h"
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#include "../sortlist_type.h"
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#include "../stringfilter_type.h"
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#include "../querystring_gui.h"
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#include "../core/geometry_func.hpp"
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#include "network_content_gui.h"
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@ -234,7 +235,7 @@ public:
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/** Window that lists the content that's at the content server */
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class NetworkContentListWindow : public QueryStringBaseWindow, ContentCallback {
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/** List with content infos. */
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typedef GUIList<const ContentInfo*> GUIContentList;
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typedef GUIList<const ContentInfo *, StringFilter &> GUIContentList;
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static const uint EDITBOX_MAX_SIZE = 50; ///< Maximum size of the editbox in characters.
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static const uint EDITBOX_MAX_LENGTH = 300; ///< Maximum size of the editbox in pixels.
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@ -245,6 +246,7 @@ class NetworkContentListWindow : public QueryStringBaseWindow, ContentCallback {
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static GUIContentList::FilterFunction * const filter_funcs[]; ///< Filter functions.
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GUIContentList content; ///< List with content
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bool auto_select; ///< Automatically select all content when the meta-data becomes available
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StringFilter string_filter; ///< Filter for content list
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const ContentInfo *selected; ///< The selected content info
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int list_pos; ///< Our position in the list
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@ -318,18 +320,20 @@ class NetworkContentListWindow : public QueryStringBaseWindow, ContentCallback {
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}
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/** Filter content by tags/name */
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static bool CDECL TagNameFilter(const ContentInfo * const *a, const char *filter_string)
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static bool CDECL TagNameFilter(const ContentInfo * const *a, StringFilter &filter)
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{
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filter.ResetState();
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for (int i = 0; i < (*a)->tag_count; i++) {
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if (strcasestr((*a)->tags[i], filter_string) != NULL) return true;
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filter.AddLine((*a)->tags[i]);
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}
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return strcasestr((*a)->name, filter_string) != NULL;
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filter.AddLine((*a)->name);
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return filter.GetState();
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}
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/** Filter the content list */
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void FilterContentList()
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{
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if (!this->content.Filter(this->edit_str_buf)) return;
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if (!this->content.Filter(this->string_filter)) return;
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/* update list position */
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for (ConstContentIterator iter = this->content.Begin(); iter != this->content.End(); iter++) {
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@ -742,7 +746,8 @@ public:
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virtual void OnOSKInput(int wid)
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{
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this->content.SetFilterState(!StrEmpty(this->edit_str_buf));
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this->string_filter.SetFilterTerm(this->edit_str_buf);
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this->content.SetFilterState(!this->string_filter.IsEmpty());
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this->content.ForceRebuild();
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this->InvalidateData();
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}
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@ -23,6 +23,7 @@
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#include "network/network.h"
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#include "network/network_content.h"
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#include "sortlist_type.h"
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#include "stringfilter_type.h"
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#include "querystring_gui.h"
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#include "core/geometry_func.hpp"
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#include "newgrf_text.h"
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@ -587,7 +588,7 @@ static void NewGRFConfirmationCallback(Window *w, bool confirmed);
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* Window for showing NewGRF files
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*/
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struct NewGRFWindow : public QueryStringBaseWindow, NewGRFScanCallback {
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typedef GUIList<const GRFConfig *> GUIGRFConfigList;
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typedef GUIList<const GRFConfig *, StringFilter &> GUIGRFConfigList;
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static const uint EDITBOX_MAX_SIZE = 50;
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@ -599,6 +600,7 @@ struct NewGRFWindow : public QueryStringBaseWindow, NewGRFScanCallback {
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GUIGRFConfigList avails; ///< Available (non-active) grfs.
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const GRFConfig *avail_sel; ///< Currently selected available grf. \c NULL is none is selected.
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int avail_pos; ///< Index of #avail_sel if existing, else \c -1.
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StringFilter string_filter; ///< Filter for available grf.
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GRFConfig *actives; ///< Temporary active grf list to which changes are made.
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GRFConfig *active_sel; ///< Selected active grf item.
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@ -1297,7 +1299,8 @@ struct NewGRFWindow : public QueryStringBaseWindow, NewGRFScanCallback {
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{
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if (!this->editable) return;
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this->avails.SetFilterState(!StrEmpty(this->edit_str_buf));
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string_filter.SetFilterTerm(this->edit_str_buf);
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this->avails.SetFilterState(!string_filter.IsEmpty());
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this->avails.ForceRebuild();
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this->InvalidateData(0);
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}
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@ -1387,12 +1390,13 @@ private:
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}
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/** Filter grfs by tags/name */
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static bool CDECL TagNameFilter(const GRFConfig * const *a, const char *filter_string)
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static bool CDECL TagNameFilter(const GRFConfig * const *a, StringFilter &filter)
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{
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if (strcasestr((*a)->GetName(), filter_string) != NULL) return true;
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if ((*a)->filename != NULL && strcasestr((*a)->filename, filter_string) != NULL) return true;
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if ((*a)->GetDescription() != NULL && strcasestr((*a)->GetDescription(), filter_string) != NULL) return true;
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return false;
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filter.ResetState();
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filter.AddLine((*a)->GetName());
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filter.AddLine((*a)->filename);
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filter.AddLine((*a)->GetDescription());
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return filter.GetState();;
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}
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void BuildAvailables()
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@ -1423,7 +1427,7 @@ private:
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}
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}
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this->avails.Filter(this->edit_str_buf);
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this->avails.Filter(this->string_filter);
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this->avails.Compact();
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this->avails.RebuildDone();
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this->avails.Sort();
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@ -22,6 +22,7 @@
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#include "viewport_func.h"
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#include "querystring_gui.h"
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#include "sortlist_type.h"
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#include "stringfilter_type.h"
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#include "string_func.h"
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#include "core/geometry_func.hpp"
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#include "hotkeys.h"
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@ -32,35 +33,23 @@
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#include "table/strings.h"
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#include "table/sprites.h"
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/**
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* Contains the necessary information to decide if a sign should
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* be filtered out or not. This struct is sent as parameter to the
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* sort functions of the GUISignList.
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*/
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struct FilterInfo {
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const char *string; ///< String to match sign names against
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bool case_sensitive; ///< Should case sensitive matching be used?
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};
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struct SignList {
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/**
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* A GUIList contains signs and uses a custom data structure called #FilterInfo for
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* passing data to the sort functions.
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* A GUIList contains signs and uses a StringFilter for filtering.
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*/
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typedef GUIList<const Sign *, FilterInfo> GUISignList;
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typedef GUIList<const Sign *, StringFilter &> GUISignList;
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static const Sign *last_sign;
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GUISignList signs;
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char filter_string[MAX_LENGTH_SIGN_NAME_CHARS * MAX_CHAR_LENGTH]; ///< The match string to be used when the GUIList is (re)-sorted.
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StringFilter string_filter; ///< The match string to be used when the GUIList is (re)-sorted.
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static bool match_case; ///< Should case sensitive matching be used?
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/**
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* Creates a SignList with filtering disabled by default.
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*/
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SignList()
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SignList() : string_filter(&match_case)
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{
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filter_string[0] = '\0';
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}
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void BuildSignsList()
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@ -108,26 +97,28 @@ struct SignList {
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this->last_sign = NULL;
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}
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/** Filter sign list by sign name (case sensitive setting in FilterInfo) */
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static bool CDECL SignNameFilter(const Sign * const *a, FilterInfo filter_info)
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/** Filter sign list by sign name */
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static bool CDECL SignNameFilter(const Sign * const *a, StringFilter &filter)
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{
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/* Get sign string */
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char buf1[MAX_LENGTH_SIGN_NAME_CHARS * MAX_CHAR_LENGTH];
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SetDParam(0, (*a)->index);
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GetString(buf1, STR_SIGN_NAME, lastof(buf1));
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return (filter_info.case_sensitive ? strstr(buf1, filter_info.string) : strcasestr(buf1, filter_info.string)) != NULL;
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filter.ResetState();
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filter.AddLine(buf1);
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return filter.GetState();
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}
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/** Filter sign list excluding OWNER_DEITY */
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static bool CDECL OwnerDeityFilter(const Sign * const *a, FilterInfo filter_info)
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static bool CDECL OwnerDeityFilter(const Sign * const *a, StringFilter &filter)
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{
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/* You should never be able to edit signs of owner DEITY */
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return (*a)->owner != OWNER_DEITY;
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}
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/** Filter sign list by owner */
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static bool CDECL OwnerVisibilityFilter(const Sign * const *a, FilterInfo filter_info)
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static bool CDECL OwnerVisibilityFilter(const Sign * const *a, StringFilter &filter)
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{
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assert(!HasBit(_display_opt, DO_SHOW_COMPETITOR_SIGNS));
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/* Hide sign if non-own signs are hidden in the viewport */
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@ -137,11 +128,10 @@ struct SignList {
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/** Filter out signs from the sign list that does not match the name filter */
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void FilterSignList()
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{
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FilterInfo filter_info = {this->filter_string, this->match_case};
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this->signs.Filter(&SignNameFilter, filter_info);
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if (_game_mode != GM_EDITOR) this->signs.Filter(&OwnerDeityFilter, filter_info);
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this->signs.Filter(&SignNameFilter, this->string_filter);
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if (_game_mode != GM_EDITOR) this->signs.Filter(&OwnerDeityFilter, this->string_filter);
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if (!HasBit(_display_opt, DO_SHOW_COMPETITOR_SIGNS)) {
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this->signs.Filter(&OwnerVisibilityFilter, filter_info);
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this->signs.Filter(&OwnerVisibilityFilter, this->string_filter);
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}
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}
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};
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@ -200,17 +190,8 @@ struct SignListWindow : QueryStringBaseWindow, SignList {
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void SetFilterString(const char *new_filter_string)
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{
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/* check if there is a new filter string */
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if (!StrEmpty(new_filter_string)) {
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/* Copy new filter string */
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strecpy(this->filter_string, new_filter_string, lastof(this->filter_string));
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this->EnableWidget(WID_SIL_FILTER_CLEAR_BTN);
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} else {
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/* There is no new string -> clear this->filter_string */
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this->filter_string[0] = '\0';
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this->DisableWidget(WID_SIL_FILTER_CLEAR_BTN);
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}
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this->string_filter.SetFilterTerm(new_filter_string);
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this->SetWidgetDisabledState(WID_SIL_FILTER_CLEAR_BTN, StrEmpty(new_filter_string));
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/* Repaint the clear button since its disabled state may have changed */
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this->SetWidgetDirty(WID_SIL_FILTER_CLEAR_BTN);
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@ -386,7 +367,7 @@ struct SignListWindow : QueryStringBaseWindow, SignList {
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/* When there is a filter string, we always need to rebuild the list even if
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* the amount of signs in total is unchanged, as the subset of signs that is
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* accepted by the filter might has changed. */
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if (data == 0 || data == -1 || !StrEmpty(this->filter_string)) { // New or deleted sign, changed visibility setting or there is a filter string
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if (data == 0 || data == -1 || !this->string_filter.IsEmpty()) { // New or deleted sign, changed visibility setting or there is a filter string
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/* This needs to be done in command-scope to enforce rebuilding before resorting invalid data */
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this->signs.ForceRebuild();
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} else { // Change of sign contents while there is no filter string
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120
src/stringfilter.cpp
Normal file
120
src/stringfilter.cpp
Normal file
@ -0,0 +1,120 @@
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file stringfilter.cpp Searching and filtering using a stringterm. */
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#include "stdafx.h"
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#include "string_func.h"
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#include "stringfilter_type.h"
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static const WChar STATE_WHITESPACE = ' ';
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static const WChar STATE_WORD = 'w';
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static const WChar STATE_QUOTE1 = '\'';
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static const WChar STATE_QUOTE2 = '"';
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/**
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* Set the term to filter on.
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* @param str Filter term
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*/
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void StringFilter::SetFilterTerm(const char *str)
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{
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this->word_index.Reset();
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this->word_matches = 0;
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free(this->filter_buffer);
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assert(str != NULL);
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char *dest = (char *)malloc(strlen(str) + 1);
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this->filter_buffer = dest;
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WChar state = STATE_WHITESPACE;
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const char *pos = str;
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WordState *word = NULL;
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size_t len;
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for (;; pos += len) {
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WChar c;
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len = Utf8Decode(&c, pos);
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if (c == 0 || (state == STATE_WORD && IsWhitespace(c))) {
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/* Finish word */
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if (word != NULL) {
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*(dest++) = '\0';
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word = NULL;
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}
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state = STATE_WHITESPACE;
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if (c != 0) continue; else break;
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}
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if (state == STATE_WHITESPACE) {
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/* Skip whitespace */
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if (IsWhitespace(c)) continue;
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state = STATE_WORD;
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}
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if (c == STATE_QUOTE1 || c == STATE_QUOTE2) {
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if (state == c) {
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/* Stop quoting */
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state = STATE_WORD;
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continue;
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} else if (state == STATE_WORD) {
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/* Start quoting */
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state = c;
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continue;
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}
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}
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/* Add to word */
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if (word == NULL) {
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word = this->word_index.Append();
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word->start = dest;
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word->match = false;
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}
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memcpy(dest, pos, len);
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dest += len;
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}
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}
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/**
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* Reset the matching state to process a new item.
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*/
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void StringFilter::ResetState()
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{
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this->word_matches = 0;
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const WordState *end = this->word_index.End();
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for (WordState *it = this->word_index.Begin(); it != end; ++it) {
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it->match = false;
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}
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||||
}
|
||||
|
||||
/**
|
||||
* Pass another text line from the current item to the filter.
|
||||
*
|
||||
* You can call this multiple times for a single item, if the filter shall apply to multiple things.
|
||||
* Before processing the next item you have to call ResetState().
|
||||
*
|
||||
* @param str Another line from the item.
|
||||
*/
|
||||
void StringFilter::AddLine(const char *str)
|
||||
{
|
||||
if (str == NULL) return;
|
||||
|
||||
bool match_case = this->case_sensitive != NULL && *this->case_sensitive;
|
||||
const WordState *end = this->word_index.End();
|
||||
for (WordState *it = this->word_index.Begin(); it != end; ++it) {
|
||||
if (!it->match) {
|
||||
if ((match_case ? strstr(str, it->start) : strcasestr(str, it->start)) != NULL) {
|
||||
it->match = true;
|
||||
this->word_matches++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
72
src/stringfilter_type.h
Normal file
72
src/stringfilter_type.h
Normal file
@ -0,0 +1,72 @@
|
||||
/* $Id$ */
|
||||
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/** @file stringfilter_type.h Searching and filtering using a stringterm. */
|
||||
|
||||
#ifndef STRINGFILTER_TYPE_H
|
||||
#define STRINGFILTER_TYPE_H
|
||||
|
||||
#include "core/smallvec_type.hpp"
|
||||
|
||||
/**
|
||||
* String filter and state.
|
||||
*
|
||||
* The filter takes a stringterm and parses it into words separated by whitespace.
|
||||
* The whitespace-separation can be avoided by quoting words in the searchterm using " or '.
|
||||
* The quotation characters can be nested or concatenated in a unix-shell style.
|
||||
*
|
||||
* When filtering an item, all words are checked for matches, and the filter matches if every word
|
||||
* matched. So, effectively this is a AND search for all entered words.
|
||||
*
|
||||
* Once the filter is set up using SetFilterTerm, multiple items can be filtered consecutively.
|
||||
* 1. For every item first call ResetState() which resets the matching-state.
|
||||
* 2. Pass all lines of the item via AddLine() to the filter.
|
||||
* 3. Check the matching-result for the item via GetState().
|
||||
*/
|
||||
struct StringFilter {
|
||||
private:
|
||||
/** State of a single filter word */
|
||||
struct WordState {
|
||||
const char *start; ///< Word to filter for.
|
||||
bool match; ///< Already matched?
|
||||
};
|
||||
|
||||
const char *filter_buffer; ///< Parsed filter string. Words separated by 0.
|
||||
SmallVector<WordState, 4> word_index; ///< Word index and filter state.
|
||||
uint word_matches; ///< Summary of filter state: Number of words matched.
|
||||
|
||||
const bool *case_sensitive; ///< Match case-sensitively (usually a static variable).
|
||||
|
||||
public:
|
||||
/**
|
||||
* Constructor for filter.
|
||||
* @param case_sensitive Pointer to a (usually static) variable controlling the case-sensitivity. NULL means always case-insensitive.
|
||||
*/
|
||||
StringFilter(const bool *case_sensitive = NULL) : filter_buffer(NULL), word_matches(0), case_sensitive(case_sensitive) {}
|
||||
~StringFilter() { free(this->filter_buffer); }
|
||||
|
||||
void SetFilterTerm(const char *str);
|
||||
|
||||
/**
|
||||
* Check whether any filter words were entered.
|
||||
* @return true if no words were entered.
|
||||
*/
|
||||
bool IsEmpty() const { return this->word_index.Length() == 0; }
|
||||
|
||||
void ResetState();
|
||||
void AddLine(const char *str);
|
||||
|
||||
/**
|
||||
* Get the matching state of the current item.
|
||||
* @return true if matched.
|
||||
*/
|
||||
bool GetState() const { return this->word_matches == this->word_index.Length(); }
|
||||
};
|
||||
|
||||
#endif /* STRINGFILTER_TYPE_H */
|
Loading…
Reference in New Issue
Block a user