Codechange: Allow for using a sprite encoder that is not the currently active blitter when loading a sprite.

This commit is contained in:
Michael Lutz 2021-01-16 16:43:27 +01:00
parent f94b2e73e1
commit 02e8741457
4 changed files with 41 additions and 16 deletions

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@ -25,7 +25,7 @@ enum BlitterMode {
/** /**
* How all blitters should look like. Extend this class to make your own. * How all blitters should look like. Extend this class to make your own.
*/ */
class Blitter { class Blitter : public SpriteEncoder {
public: public:
/** Parameters related to blitting. */ /** Parameters related to blitting. */
struct BlitterParams { struct BlitterParams {
@ -58,6 +58,11 @@ public:
*/ */
virtual uint8 GetScreenDepth() = 0; virtual uint8 GetScreenDepth() = 0;
bool Is32BppSupported() override
{
return this->GetScreenDepth() > 8;
}
/** /**
* Draw an image to the screen, given an amount of params defined above. * Draw an image to the screen, given an amount of params defined above.
*/ */
@ -74,11 +79,6 @@ public:
*/ */
virtual void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal) = 0; virtual void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal) = 0;
/**
* Convert a sprite from the loader to our own format.
*/
virtual Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) = 0;
/** /**
* Move the destination pointer the requested amount x and y, keeping in mind * Move the destination pointer the requested amount x and y, keeping in mind
* any pitch and bpp of the renderer. * any pitch and bpp of the renderer.

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@ -404,10 +404,14 @@ static void *ReadRecolourSprite(uint16 file_slot, uint num)
* @param id Sprite number. * @param id Sprite number.
* @param sprite_type Type of sprite. * @param sprite_type Type of sprite.
* @param allocator Allocator function to use. * @param allocator Allocator function to use.
* @param encoder Sprite encoder to use.
* @return Read sprite data. * @return Read sprite data.
*/ */
static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_type, AllocatorProc *allocator) static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_type, AllocatorProc *allocator, SpriteEncoder *encoder)
{ {
/* Use current blitter if no other sprite encoder is given. */
if (encoder == nullptr) encoder = BlitterFactory::GetCurrentBlitter();
uint8 file_slot = sc->file_slot; uint8 file_slot = sc->file_slot;
size_t file_pos = sc->file_pos; size_t file_pos = sc->file_pos;
@ -422,7 +426,7 @@ static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_ty
sprite[ZOOM_LVL_NORMAL].type = sprite_type; sprite[ZOOM_LVL_NORMAL].type = sprite_type;
SpriteLoaderGrf sprite_loader(sc->container_ver); SpriteLoaderGrf sprite_loader(sc->container_ver);
if (sprite_type != ST_MAPGEN && BlitterFactory::GetCurrentBlitter()->GetScreenDepth() == 32) { if (sprite_type != ST_MAPGEN && encoder->Is32BppSupported()) {
/* Try for 32bpp sprites first. */ /* Try for 32bpp sprites first. */
sprite_avail = sprite_loader.LoadSprite(sprite, file_slot, file_pos, sprite_type, true); sprite_avail = sprite_loader.LoadSprite(sprite, file_slot, file_pos, sprite_type, true);
} }
@ -433,7 +437,7 @@ static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_ty
if (sprite_avail == 0) { if (sprite_avail == 0) {
if (sprite_type == ST_MAPGEN) return nullptr; if (sprite_type == ST_MAPGEN) return nullptr;
if (id == SPR_IMG_QUERY) usererror("Okay... something went horribly wrong. I couldn't load the fallback sprite. What should I do?"); if (id == SPR_IMG_QUERY) usererror("Okay... something went horribly wrong. I couldn't load the fallback sprite. What should I do?");
return (void*)GetRawSprite(SPR_IMG_QUERY, ST_NORMAL, allocator); return (void*)GetRawSprite(SPR_IMG_QUERY, ST_NORMAL, allocator, encoder);
} }
if (sprite_type == ST_MAPGEN) { if (sprite_type == ST_MAPGEN) {
@ -466,7 +470,7 @@ static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_ty
if (!ResizeSprites(sprite, sprite_avail, file_slot, sc->id)) { if (!ResizeSprites(sprite, sprite_avail, file_slot, sc->id)) {
if (id == SPR_IMG_QUERY) usererror("Okay... something went horribly wrong. I couldn't resize the fallback sprite. What should I do?"); if (id == SPR_IMG_QUERY) usererror("Okay... something went horribly wrong. I couldn't resize the fallback sprite. What should I do?");
return (void*)GetRawSprite(SPR_IMG_QUERY, ST_NORMAL, allocator); return (void*)GetRawSprite(SPR_IMG_QUERY, ST_NORMAL, allocator, encoder);
} }
if (sprite->type == ST_FONT && ZOOM_LVL_FONT != ZOOM_LVL_NORMAL) { if (sprite->type == ST_FONT && ZOOM_LVL_FONT != ZOOM_LVL_NORMAL) {
@ -478,7 +482,7 @@ static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_ty
sprite[ZOOM_LVL_NORMAL].data = sprite[ZOOM_LVL_FONT].data; sprite[ZOOM_LVL_NORMAL].data = sprite[ZOOM_LVL_FONT].data;
} }
return BlitterFactory::GetCurrentBlitter()->Encode(sprite, allocator); return encoder->Encode(sprite, allocator);
} }
@ -845,9 +849,10 @@ static void *HandleInvalidSpriteRequest(SpriteID sprite, SpriteType requested, S
* @param sprite Sprite to read. * @param sprite Sprite to read.
* @param type Expected sprite type. * @param type Expected sprite type.
* @param allocator Allocator function to use. Set to nullptr to use the usual sprite cache. * @param allocator Allocator function to use. Set to nullptr to use the usual sprite cache.
* @param encoder Sprite encoder to use. Set to nullptr to use the currently active blitter.
* @return Sprite raw data * @return Sprite raw data
*/ */
void *GetRawSprite(SpriteID sprite, SpriteType type, AllocatorProc *allocator) void *GetRawSprite(SpriteID sprite, SpriteType type, AllocatorProc *allocator, SpriteEncoder *encoder)
{ {
assert(type != ST_MAPGEN || IsMapgenSpriteID(sprite)); assert(type != ST_MAPGEN || IsMapgenSpriteID(sprite));
assert(type < ST_INVALID); assert(type < ST_INVALID);
@ -863,19 +868,19 @@ void *GetRawSprite(SpriteID sprite, SpriteType type, AllocatorProc *allocator)
if (sc->type != type) return HandleInvalidSpriteRequest(sprite, type, sc, allocator); if (sc->type != type) return HandleInvalidSpriteRequest(sprite, type, sc, allocator);
if (allocator == nullptr) { if (allocator == nullptr && encoder == nullptr) {
/* Load sprite into/from spritecache */ /* Load sprite into/from spritecache */
/* Update LRU */ /* Update LRU */
sc->lru = ++_sprite_lru_counter; sc->lru = ++_sprite_lru_counter;
/* Load the sprite, if it is not loaded, yet */ /* Load the sprite, if it is not loaded, yet */
if (sc->ptr == nullptr) sc->ptr = ReadSprite(sc, sprite, type, AllocSprite); if (sc->ptr == nullptr) sc->ptr = ReadSprite(sc, sprite, type, AllocSprite, nullptr);
return sc->ptr; return sc->ptr;
} else { } else {
/* Do not use the spritecache, but a different allocator. */ /* Do not use the spritecache, but a different allocator. */
return ReadSprite(sc, sprite, type, allocator); return ReadSprite(sc, sprite, type, allocator, encoder);
} }
} }

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@ -11,6 +11,7 @@
#define SPRITECACHE_H #define SPRITECACHE_H
#include "gfx_type.h" #include "gfx_type.h"
#include "spriteloader/spriteloader.hpp"
/** Data structure describing a sprite. */ /** Data structure describing a sprite. */
struct Sprite { struct Sprite {
@ -25,7 +26,7 @@ extern uint _sprite_cache_size;
typedef void *AllocatorProc(size_t size); typedef void *AllocatorProc(size_t size);
void *GetRawSprite(SpriteID sprite, SpriteType type, AllocatorProc *allocator = nullptr); void *GetRawSprite(SpriteID sprite, SpriteType type, AllocatorProc *allocator = nullptr, SpriteEncoder *encoder = nullptr);
bool SpriteExists(SpriteID sprite); bool SpriteExists(SpriteID sprite);
SpriteType GetSpriteType(SpriteID sprite); SpriteType GetSpriteType(SpriteID sprite);

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@ -13,6 +13,9 @@
#include "../core/alloc_type.hpp" #include "../core/alloc_type.hpp"
#include "../gfx_type.h" #include "../gfx_type.h"
struct Sprite;
typedef void *AllocatorProc(size_t size);
/** Interface for the loader of our sprites. */ /** Interface for the loader of our sprites. */
class SpriteLoader { class SpriteLoader {
public: public:
@ -64,4 +67,20 @@ public:
virtual ~SpriteLoader() { } virtual ~SpriteLoader() { }
}; };
/** Interface for something that can encode a sprite. */
class SpriteEncoder {
public:
virtual ~SpriteEncoder() { }
/**
* Can the sprite encoder make use of RGBA sprites?
*/
virtual bool Is32BppSupported() = 0;
/**
* Convert a sprite from the loader to our own format.
*/
virtual Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) = 0;
};
#endif /* SPRITELOADER_HPP */ #endif /* SPRITELOADER_HPP */