mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-03-08 23:19:40 +00:00
Codechange: Allow for using a sprite encoder that is not the currently active blitter when loading a sprite.
This commit is contained in:
parent
f94b2e73e1
commit
02e8741457
@ -25,7 +25,7 @@ enum BlitterMode {
|
||||
/**
|
||||
* How all blitters should look like. Extend this class to make your own.
|
||||
*/
|
||||
class Blitter {
|
||||
class Blitter : public SpriteEncoder {
|
||||
public:
|
||||
/** Parameters related to blitting. */
|
||||
struct BlitterParams {
|
||||
@ -58,6 +58,11 @@ public:
|
||||
*/
|
||||
virtual uint8 GetScreenDepth() = 0;
|
||||
|
||||
bool Is32BppSupported() override
|
||||
{
|
||||
return this->GetScreenDepth() > 8;
|
||||
}
|
||||
|
||||
/**
|
||||
* Draw an image to the screen, given an amount of params defined above.
|
||||
*/
|
||||
@ -74,11 +79,6 @@ public:
|
||||
*/
|
||||
virtual void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal) = 0;
|
||||
|
||||
/**
|
||||
* Convert a sprite from the loader to our own format.
|
||||
*/
|
||||
virtual Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) = 0;
|
||||
|
||||
/**
|
||||
* Move the destination pointer the requested amount x and y, keeping in mind
|
||||
* any pitch and bpp of the renderer.
|
||||
|
@ -404,10 +404,14 @@ static void *ReadRecolourSprite(uint16 file_slot, uint num)
|
||||
* @param id Sprite number.
|
||||
* @param sprite_type Type of sprite.
|
||||
* @param allocator Allocator function to use.
|
||||
* @param encoder Sprite encoder to use.
|
||||
* @return Read sprite data.
|
||||
*/
|
||||
static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_type, AllocatorProc *allocator)
|
||||
static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_type, AllocatorProc *allocator, SpriteEncoder *encoder)
|
||||
{
|
||||
/* Use current blitter if no other sprite encoder is given. */
|
||||
if (encoder == nullptr) encoder = BlitterFactory::GetCurrentBlitter();
|
||||
|
||||
uint8 file_slot = sc->file_slot;
|
||||
size_t file_pos = sc->file_pos;
|
||||
|
||||
@ -422,7 +426,7 @@ static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_ty
|
||||
sprite[ZOOM_LVL_NORMAL].type = sprite_type;
|
||||
|
||||
SpriteLoaderGrf sprite_loader(sc->container_ver);
|
||||
if (sprite_type != ST_MAPGEN && BlitterFactory::GetCurrentBlitter()->GetScreenDepth() == 32) {
|
||||
if (sprite_type != ST_MAPGEN && encoder->Is32BppSupported()) {
|
||||
/* Try for 32bpp sprites first. */
|
||||
sprite_avail = sprite_loader.LoadSprite(sprite, file_slot, file_pos, sprite_type, true);
|
||||
}
|
||||
@ -433,7 +437,7 @@ static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_ty
|
||||
if (sprite_avail == 0) {
|
||||
if (sprite_type == ST_MAPGEN) return nullptr;
|
||||
if (id == SPR_IMG_QUERY) usererror("Okay... something went horribly wrong. I couldn't load the fallback sprite. What should I do?");
|
||||
return (void*)GetRawSprite(SPR_IMG_QUERY, ST_NORMAL, allocator);
|
||||
return (void*)GetRawSprite(SPR_IMG_QUERY, ST_NORMAL, allocator, encoder);
|
||||
}
|
||||
|
||||
if (sprite_type == ST_MAPGEN) {
|
||||
@ -466,7 +470,7 @@ static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_ty
|
||||
|
||||
if (!ResizeSprites(sprite, sprite_avail, file_slot, sc->id)) {
|
||||
if (id == SPR_IMG_QUERY) usererror("Okay... something went horribly wrong. I couldn't resize the fallback sprite. What should I do?");
|
||||
return (void*)GetRawSprite(SPR_IMG_QUERY, ST_NORMAL, allocator);
|
||||
return (void*)GetRawSprite(SPR_IMG_QUERY, ST_NORMAL, allocator, encoder);
|
||||
}
|
||||
|
||||
if (sprite->type == ST_FONT && ZOOM_LVL_FONT != ZOOM_LVL_NORMAL) {
|
||||
@ -478,7 +482,7 @@ static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_ty
|
||||
sprite[ZOOM_LVL_NORMAL].data = sprite[ZOOM_LVL_FONT].data;
|
||||
}
|
||||
|
||||
return BlitterFactory::GetCurrentBlitter()->Encode(sprite, allocator);
|
||||
return encoder->Encode(sprite, allocator);
|
||||
}
|
||||
|
||||
|
||||
@ -845,9 +849,10 @@ static void *HandleInvalidSpriteRequest(SpriteID sprite, SpriteType requested, S
|
||||
* @param sprite Sprite to read.
|
||||
* @param type Expected sprite type.
|
||||
* @param allocator Allocator function to use. Set to nullptr to use the usual sprite cache.
|
||||
* @param encoder Sprite encoder to use. Set to nullptr to use the currently active blitter.
|
||||
* @return Sprite raw data
|
||||
*/
|
||||
void *GetRawSprite(SpriteID sprite, SpriteType type, AllocatorProc *allocator)
|
||||
void *GetRawSprite(SpriteID sprite, SpriteType type, AllocatorProc *allocator, SpriteEncoder *encoder)
|
||||
{
|
||||
assert(type != ST_MAPGEN || IsMapgenSpriteID(sprite));
|
||||
assert(type < ST_INVALID);
|
||||
@ -863,19 +868,19 @@ void *GetRawSprite(SpriteID sprite, SpriteType type, AllocatorProc *allocator)
|
||||
|
||||
if (sc->type != type) return HandleInvalidSpriteRequest(sprite, type, sc, allocator);
|
||||
|
||||
if (allocator == nullptr) {
|
||||
if (allocator == nullptr && encoder == nullptr) {
|
||||
/* Load sprite into/from spritecache */
|
||||
|
||||
/* Update LRU */
|
||||
sc->lru = ++_sprite_lru_counter;
|
||||
|
||||
/* Load the sprite, if it is not loaded, yet */
|
||||
if (sc->ptr == nullptr) sc->ptr = ReadSprite(sc, sprite, type, AllocSprite);
|
||||
if (sc->ptr == nullptr) sc->ptr = ReadSprite(sc, sprite, type, AllocSprite, nullptr);
|
||||
|
||||
return sc->ptr;
|
||||
} else {
|
||||
/* Do not use the spritecache, but a different allocator. */
|
||||
return ReadSprite(sc, sprite, type, allocator);
|
||||
return ReadSprite(sc, sprite, type, allocator, encoder);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -11,6 +11,7 @@
|
||||
#define SPRITECACHE_H
|
||||
|
||||
#include "gfx_type.h"
|
||||
#include "spriteloader/spriteloader.hpp"
|
||||
|
||||
/** Data structure describing a sprite. */
|
||||
struct Sprite {
|
||||
@ -25,7 +26,7 @@ extern uint _sprite_cache_size;
|
||||
|
||||
typedef void *AllocatorProc(size_t size);
|
||||
|
||||
void *GetRawSprite(SpriteID sprite, SpriteType type, AllocatorProc *allocator = nullptr);
|
||||
void *GetRawSprite(SpriteID sprite, SpriteType type, AllocatorProc *allocator = nullptr, SpriteEncoder *encoder = nullptr);
|
||||
bool SpriteExists(SpriteID sprite);
|
||||
|
||||
SpriteType GetSpriteType(SpriteID sprite);
|
||||
|
@ -13,6 +13,9 @@
|
||||
#include "../core/alloc_type.hpp"
|
||||
#include "../gfx_type.h"
|
||||
|
||||
struct Sprite;
|
||||
typedef void *AllocatorProc(size_t size);
|
||||
|
||||
/** Interface for the loader of our sprites. */
|
||||
class SpriteLoader {
|
||||
public:
|
||||
@ -64,4 +67,20 @@ public:
|
||||
virtual ~SpriteLoader() { }
|
||||
};
|
||||
|
||||
/** Interface for something that can encode a sprite. */
|
||||
class SpriteEncoder {
|
||||
public:
|
||||
|
||||
virtual ~SpriteEncoder() { }
|
||||
|
||||
/**
|
||||
* Can the sprite encoder make use of RGBA sprites?
|
||||
*/
|
||||
virtual bool Is32BppSupported() = 0;
|
||||
|
||||
/**
|
||||
* Convert a sprite from the loader to our own format.
|
||||
*/
|
||||
virtual Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) = 0;
|
||||
};
|
||||
#endif /* SPRITELOADER_HPP */
|
||||
|
Loading…
Reference in New Issue
Block a user