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(svn r17637) -Codechange: move the game difficulty window's window/widget description below the window class
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@ -523,47 +523,6 @@ enum GameDifficultyWidgets {
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GDW_CANCEL,
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};
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static const NWidgetPart _nested_game_difficulty_widgets[] = {
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NWidget(WWT_CAPTION, COLOUR_MAUVE, GDW_CAPTION), SetMinimalSize(370, 14), SetDataTip(STR_DIFFICULTY_LEVEL_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
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NWidget(WWT_PANEL, COLOUR_MAUVE, GDW_UPPER_BG),
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NWidget(NWID_SPACER), SetMinimalSize(0, 2),
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NWidget(NWID_HORIZONTAL),
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NWidget(NWID_SPACER), SetMinimalSize(10, 0),
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NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, GDW_LVL_EASY), SetMinimalSize(87, 12), SetDataTip(STR_DIFFICULTY_LEVEL_EASY, STR_NULL),
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NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, GDW_LVL_MEDIUM), SetMinimalSize(87, 12), SetDataTip(STR_DIFFICULTY_LEVEL_MEDIUM, STR_NULL),
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NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, GDW_LVL_HARD), SetMinimalSize(87, 12), SetDataTip(STR_DIFFICULTY_LEVEL_HARD, STR_NULL),
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NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, GDW_LVL_CUSTOM), SetMinimalSize(87, 12), SetDataTip(STR_DIFFICULTY_LEVEL_CUSTOM, STR_NULL),
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NWidget(NWID_SPACER), SetMinimalSize(12, 0),
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EndContainer(),
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NWidget(NWID_HORIZONTAL),
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NWidget(NWID_SPACER), SetMinimalSize(10, 0),
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NWidget(WWT_TEXTBTN, COLOUR_GREEN, GDW_HIGHSCORE), SetMinimalSize(348, 12), SetDataTip(STR_DIFFICULTY_LEVEL_HIGH_SCORE_BUTTON, STR_NULL),
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NWidget(NWID_SPACER), SetMinimalSize(12, 0),
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EndContainer(),
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NWidget(NWID_SPACER), SetMinimalSize(0, 2),
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EndContainer(),
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NWidget(WWT_PANEL, COLOUR_MAUVE, GDW_SETTING_BG), SetMinimalSize(370, 221),
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EndContainer(),
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NWidget(WWT_PANEL, COLOUR_MAUVE, GDW_LOWER_BG),
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NWidget(NWID_SPACER), SetMinimalSize(0, 2),
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NWidget(NWID_HORIZONTAL),
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NWidget(NWID_SPACER), SetMinimalSize(105, 0),
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NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, GDW_ACCEPT), SetMinimalSize(81, 12), SetDataTip(STR_DIFFICULTY_LEVEL_SAVE, STR_NULL),
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NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, GDW_CANCEL), SetMinimalSize(81, 12), SetDataTip(STR_BUTTON_CANCEL, STR_NULL),
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NWidget(NWID_SPACER), SetMinimalSize(103, 0),
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EndContainer(),
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NWidget(NWID_SPACER), SetMinimalSize(0, 2),
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EndContainer(),
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};
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/* Window definition for the game difficulty settings window */
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static const WindowDesc _game_difficulty_desc(
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WDP_CENTER, WDP_CENTER, 370, 279, 370, 279,
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WC_GAME_OPTIONS, WC_NONE,
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WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
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NULL, _nested_game_difficulty_widgets, lengthof(_nested_game_difficulty_widgets)
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);
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void SetDifficultyLevel(int mode, DifficultySettings *gm_opt);
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struct GameDifficultyWindow : public Window {
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@ -583,9 +542,9 @@ private:
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};
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public:
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GameDifficultyWindow() : Window()
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GameDifficultyWindow(const WindowDesc *desc) : Window()
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{
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this->InitNested(&_game_difficulty_desc);
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this->InitNested(desc);
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/* Copy current settings (ingame or in intro) to temporary holding place
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* change that when setting stuff, copy back on clicking 'OK' */
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@ -740,10 +699,52 @@ public:
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}
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};
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/** Widget definition for the game difficulty settings window */
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static const NWidgetPart _nested_game_difficulty_widgets[] = {
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NWidget(WWT_CAPTION, COLOUR_MAUVE, GDW_CAPTION), SetMinimalSize(370, 14), SetDataTip(STR_DIFFICULTY_LEVEL_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
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NWidget(WWT_PANEL, COLOUR_MAUVE, GDW_UPPER_BG),
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NWidget(NWID_SPACER), SetMinimalSize(0, 2),
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NWidget(NWID_HORIZONTAL),
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NWidget(NWID_SPACER), SetMinimalSize(10, 0),
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NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, GDW_LVL_EASY), SetMinimalSize(87, 12), SetDataTip(STR_DIFFICULTY_LEVEL_EASY, STR_NULL),
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NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, GDW_LVL_MEDIUM), SetMinimalSize(87, 12), SetDataTip(STR_DIFFICULTY_LEVEL_MEDIUM, STR_NULL),
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NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, GDW_LVL_HARD), SetMinimalSize(87, 12), SetDataTip(STR_DIFFICULTY_LEVEL_HARD, STR_NULL),
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NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, GDW_LVL_CUSTOM), SetMinimalSize(87, 12), SetDataTip(STR_DIFFICULTY_LEVEL_CUSTOM, STR_NULL),
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NWidget(NWID_SPACER), SetMinimalSize(12, 0),
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EndContainer(),
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NWidget(NWID_HORIZONTAL),
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NWidget(NWID_SPACER), SetMinimalSize(10, 0),
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NWidget(WWT_TEXTBTN, COLOUR_GREEN, GDW_HIGHSCORE), SetMinimalSize(348, 12), SetDataTip(STR_DIFFICULTY_LEVEL_HIGH_SCORE_BUTTON, STR_NULL),
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NWidget(NWID_SPACER), SetMinimalSize(12, 0),
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EndContainer(),
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NWidget(NWID_SPACER), SetMinimalSize(0, 2),
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EndContainer(),
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NWidget(WWT_PANEL, COLOUR_MAUVE, GDW_SETTING_BG), SetMinimalSize(370, 221),
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EndContainer(),
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NWidget(WWT_PANEL, COLOUR_MAUVE, GDW_LOWER_BG),
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NWidget(NWID_SPACER), SetMinimalSize(0, 2),
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NWidget(NWID_HORIZONTAL),
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NWidget(NWID_SPACER), SetMinimalSize(105, 0),
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NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, GDW_ACCEPT), SetMinimalSize(81, 12), SetDataTip(STR_DIFFICULTY_LEVEL_SAVE, STR_NULL),
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NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, GDW_CANCEL), SetMinimalSize(81, 12), SetDataTip(STR_BUTTON_CANCEL, STR_NULL),
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NWidget(NWID_SPACER), SetMinimalSize(103, 0),
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EndContainer(),
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NWidget(NWID_SPACER), SetMinimalSize(0, 2),
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EndContainer(),
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};
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/** Window definition for the game difficulty settings window */
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static const WindowDesc _game_difficulty_desc(
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WDP_CENTER, WDP_CENTER, 370, 279, 370, 279,
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WC_GAME_OPTIONS, WC_NONE,
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WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
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NULL, _nested_game_difficulty_widgets, lengthof(_nested_game_difficulty_widgets)
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);
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void ShowGameDifficulty()
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{
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DeleteWindowById(WC_GAME_OPTIONS, 0);
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new GameDifficultyWindow();
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new GameDifficultyWindow(&_game_difficulty_desc);
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}
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static const int SETTING_HEIGHT = 11; ///< Height of a single setting in the tree view in pixels
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