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(svn r8509) -Cleanup: Add some enum names to the create scenario window
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@ -536,24 +536,43 @@ void StartNewGameWithoutGUI(uint seed)
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StartGeneratingLandscape(GLWP_GENERATE);
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}
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enum CreateScenarioWindowWidgets {
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CSCEN_TEMPERATE = 3,
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CSCEN_ARCTIC,
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CSCEN_TROPICAL,
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CSCEN_TOYLAND,
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CSCEN_MAPSIZE_X_TEXT,
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CSCEN_MAPSIZE_X_PULLDOWN,
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CSCEN_MAPSIZE_Y_TEXT,
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CSCEN_MAPSIZE_Y_PULLDOWN,
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CSCEN_EMPTY_WORLD,
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CSCEN_RANDOM_WORLD,
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CSCEN_HEIGHTMAP,
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CSCEN_START_DATE_DOWN,
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CSCEN_START_DATE_TEXT,
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CSCEN_START_DATE_UP,
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CSCEN_FLAT_LAND_HEIGHT_DOWN,
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CSCEN_FLAT_LAND_HEIGHT_TEXT,
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CSCEN_FLAT_LAND_HEIGHT_UP
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};
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void CreateScenarioWndProc(Window *w, WindowEvent *e)
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{
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static const StringID mapsizes[] = {STR_64, STR_128, STR_256, STR_512, STR_1024, STR_2048, INVALID_STRING_ID};
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switch (e->event) {
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case WE_CREATE: LowerWindowWidget(w, _opt_newgame.landscape + 3); break;
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case WE_CREATE: LowerWindowWidget(w, _opt_newgame.landscape + CSCEN_TEMPERATE); break;
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case WE_PAINT:
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SetWindowWidgetDisabledState(w, 14, _patches_newgame.starting_year <= MIN_YEAR);
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SetWindowWidgetDisabledState(w, 16, _patches_newgame.starting_year >= MAX_YEAR);
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SetWindowWidgetDisabledState(w, 17, _patches_newgame.se_flat_world_height <= 0);
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SetWindowWidgetDisabledState(w, 19, _patches_newgame.se_flat_world_height >= 15);
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SetWindowWidgetDisabledState(w, CSCEN_START_DATE_DOWN, _patches_newgame.starting_year <= MIN_YEAR);
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SetWindowWidgetDisabledState(w, CSCEN_START_DATE_UP, _patches_newgame.starting_year >= MAX_YEAR);
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SetWindowWidgetDisabledState(w, CSCEN_FLAT_LAND_HEIGHT_DOWN, _patches_newgame.se_flat_world_height <= 0);
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SetWindowWidgetDisabledState(w, CSCEN_FLAT_LAND_HEIGHT_UP, _patches_newgame.se_flat_world_height >= 15);
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SetWindowWidgetLoweredState(w, 3, _opt_newgame.landscape == LT_NORMAL);
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SetWindowWidgetLoweredState(w, 4, _opt_newgame.landscape == LT_HILLY);
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SetWindowWidgetLoweredState(w, 5, _opt_newgame.landscape == LT_DESERT);
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SetWindowWidgetLoweredState(w, 6, _opt_newgame.landscape == LT_CANDY);
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SetWindowWidgetLoweredState(w, CSCEN_TEMPERATE, _opt_newgame.landscape == LT_NORMAL);
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SetWindowWidgetLoweredState(w, CSCEN_ARCTIC, _opt_newgame.landscape == LT_HILLY);
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SetWindowWidgetLoweredState(w, CSCEN_TROPICAL, _opt_newgame.landscape == LT_DESERT);
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SetWindowWidgetLoweredState(w, CSCEN_TOYLAND, _opt_newgame.landscape == LT_CANDY);
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DrawWindowWidgets(w);
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DrawString( 12, 96, STR_MAPSIZE, 0);
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@ -573,53 +592,53 @@ void CreateScenarioWndProc(Window *w, WindowEvent *e)
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case WE_CLICK:
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switch (e->we.click.widget) {
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case 0: DeleteWindow(w); break;
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case 3: case 4: case 5: case 6:
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RaiseWindowWidget(w, _opt_newgame.landscape + 3);
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SetNewLandscapeType(e->we.click.widget - 3);
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case CSCEN_TEMPERATE: case CSCEN_ARCTIC: case CSCEN_TROPICAL: case CSCEN_TOYLAND:
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RaiseWindowWidget(w, _opt_newgame.landscape + CSCEN_TEMPERATE);
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SetNewLandscapeType(e->we.click.widget - CSCEN_TEMPERATE);
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break;
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case 7: case 8: // Mapsize X
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ShowDropDownMenu(w, mapsizes, _patches_newgame.map_x - 6, 8, 0, 0);
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case CSCEN_MAPSIZE_X_TEXT: case CSCEN_MAPSIZE_X_PULLDOWN: // Mapsize X
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ShowDropDownMenu(w, mapsizes, _patches_newgame.map_x - 6, CSCEN_MAPSIZE_X_PULLDOWN, 0, 0);
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break;
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case 9: case 10: // Mapsize Y
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ShowDropDownMenu(w, mapsizes, _patches_newgame.map_y - 6, 10, 0, 0);
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case CSCEN_MAPSIZE_Y_TEXT: case CSCEN_MAPSIZE_Y_PULLDOWN: // Mapsize Y
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ShowDropDownMenu(w, mapsizes, _patches_newgame.map_y - 6, CSCEN_MAPSIZE_Y_PULLDOWN, 0, 0);
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break;
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case 11: // Empty world / flat world
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case CSCEN_EMPTY_WORLD: // Empty world / flat world
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StartGeneratingLandscape(GLWP_SCENARIO);
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break;
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case 12: // Generate
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case CSCEN_RANDOM_WORLD: // Generate
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_goto_editor = true;
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ShowGenerateLandscape();
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break;
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case 13: // Heightmap
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case CSCEN_HEIGHTMAP: // Heightmap
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_goto_editor = true;
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ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP);
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break;
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case 14: case 16: // Year buttons
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case CSCEN_START_DATE_DOWN: case CSCEN_START_DATE_UP: // Year buttons
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/* Don't allow too fast scrolling */
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if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
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HandleButtonClick(w, e->we.click.widget);
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SetWindowDirty(w);
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_patches_newgame.starting_year = clamp(_patches_newgame.starting_year + e->we.click.widget - 15, MIN_YEAR, MAX_YEAR);
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_patches_newgame.starting_year = clamp(_patches_newgame.starting_year + e->we.click.widget - CSCEN_START_DATE_TEXT, MIN_YEAR, MAX_YEAR);
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}
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_left_button_clicked = false;
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break;
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case 15: // Year text
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case CSCEN_START_DATE_TEXT: // Year text
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WP(w, def_d).data_3 = START_DATE_QUERY;
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SetDParam(0, _patches_newgame.starting_year);
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ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_START_DATE_QUERY_CAPT, 8, 100, w, CS_NUMERAL);
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break;
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case 17: case 19: // Height level buttons
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case CSCEN_FLAT_LAND_HEIGHT_DOWN: case CSCEN_FLAT_LAND_HEIGHT_UP: // Height level buttons
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/* Don't allow too fast scrolling */
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if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
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HandleButtonClick(w, e->we.click.widget);
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SetWindowDirty(w);
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_patches_newgame.se_flat_world_height = clamp(_patches_newgame.se_flat_world_height + e->we.click.widget - 18, 0, 15);
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_patches_newgame.se_flat_world_height = clamp(_patches_newgame.se_flat_world_height + e->we.click.widget - CSCEN_FLAT_LAND_HEIGHT_TEXT, 0, 15);
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}
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_left_button_clicked = false;
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break;
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case 18: // Height level text
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case CSCEN_FLAT_LAND_HEIGHT_TEXT: // Height level text
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WP(w, def_d).data_3 = FLAT_WORLD_HEIGHT_QUERY;
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SetDParam(0, _patches_newgame.se_flat_world_height);
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ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_FLAT_WORLD_HEIGHT_QUERY_CAPT, 3, 100, w, CS_NUMERAL);
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@ -629,8 +648,8 @@ void CreateScenarioWndProc(Window *w, WindowEvent *e)
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case WE_DROPDOWN_SELECT:
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switch (e->we.dropdown.button) {
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case 8: _patches_newgame.map_x = e->we.dropdown.index + 6; break;
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case 10: _patches_newgame.map_y = e->we.dropdown.index + 6; break;
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case CSCEN_MAPSIZE_X_PULLDOWN: _patches_newgame.map_x = e->we.dropdown.index + 6; break;
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case CSCEN_MAPSIZE_Y_PULLDOWN: _patches_newgame.map_y = e->we.dropdown.index + 6; break;
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}
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SetWindowDirty(w);
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break;
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@ -645,11 +664,11 @@ void CreateScenarioWndProc(Window *w, WindowEvent *e)
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switch (WP(w, def_d).data_3) {
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case START_DATE_QUERY:
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InvalidateWidget(w, 15);
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InvalidateWidget(w, CSCEN_START_DATE_TEXT);
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_patches_newgame.starting_year = clamp(value, MIN_YEAR, MAX_YEAR);
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break;
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case FLAT_WORLD_HEIGHT_QUERY:
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InvalidateWidget(w, 18);
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InvalidateWidget(w, CSCEN_FLAT_LAND_HEIGHT_TEXT);
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_patches_newgame.se_flat_world_height = clamp(value, 0, 15);
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break;
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}
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