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(svn r5864) -Feature: Also allow horizontal and vertical rails on steep slopes
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parent
de4a96fd7a
commit
012e144cc1
65
landscape.c
65
landscape.c
@ -51,7 +51,9 @@ const byte _tileh_to_sprite[32] = {
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};
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const byte _inclined_tileh[] = {
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SLOPE_SW, SLOPE_NW, SLOPE_SW, SLOPE_SE, SLOPE_NE, SLOPE_SE, SLOPE_NE, SLOPE_NW
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SLOPE_SW, SLOPE_NW, SLOPE_SW, SLOPE_SE, SLOPE_NE, SLOPE_SE, SLOPE_NE, SLOPE_NW,
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SLOPE_E, SLOPE_N, SLOPE_W, SLOPE_S,
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SLOPE_NWS, SLOPE_WSE, SLOPE_SEN, SLOPE_ENW
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};
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@ -203,31 +205,48 @@ void DrawFoundation(TileInfo *ti, uint f)
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if (!HasFoundationNW(ti->tile, slope, z)) sprite_base += 22;
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if (!HasFoundationNE(ti->tile, slope, z)) sprite_base += 44;
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if (f < 15) {
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// leveled foundation
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// Use the original slope sprites if NW and NE borders should be visible
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if (sprite_base == SPR_SLOPES_BASE - 15) sprite_base = SPR_FOUNDATION_BASE;
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if (IsSteepSlope(ti->tileh)) {
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uint32 lower_base;
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AddSortableSpriteToDraw(sprite_base + f, ti->x, ti->y, 16, 16, 7, ti->z);
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// Lower part of foundation
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lower_base = sprite_base;
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if (lower_base == SPR_SLOPES_BASE - 15) lower_base = SPR_FOUNDATION_BASE;
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AddSortableSpriteToDraw(
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lower_base + (ti->tileh & ~SLOPE_STEEP), ti->x, ti->y, 16, 16, 7, ti->z
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);
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ti->z += TILE_HEIGHT;
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ti->tileh = SLOPE_FLAT;
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OffsetGroundSprite(31, 1);
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} else {
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// inclined foundation
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if (IsSteepSlope(ti->tileh)) {
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uint32 lower_base;
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// Lower part of foundation
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lower_base = sprite_base;
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if (lower_base == SPR_SLOPES_BASE - 15) lower_base = SPR_FOUNDATION_BASE;
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AddSortableSpriteToDraw(
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lower_base + (ti->tileh & ~SLOPE_STEEP), ti->x, ti->y, 16, 16, 7, ti->z
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);
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ti->z += TILE_HEIGHT;
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}
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AddSortableSpriteToDraw(sprite_base + f, ti->x, ti->y, 16, 16, 1, ti->z);
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ti->tileh = _inclined_tileh[f - 15];
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OffsetGroundSprite(31, 9);
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if (f < 15 + 8) {
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// inclined
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AddSortableSpriteToDraw(sprite_base + f, ti->x, ti->y, 16, 16, 1, ti->z);
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OffsetGroundSprite(31, 9);
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} else if (f >= 15 + 8 + 4) {
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// three corners raised
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uint32 upper = sprite_base + 15 + (f - 15 - 8 - 4) * 2;
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AddSortableSpriteToDraw(upper, ti->x, ti->y, 16, 16, 1, ti->z);
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AddChildSpriteScreen(upper + 1, 31, 9);
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OffsetGroundSprite(31, 9);
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} else {
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// one corner raised
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OffsetGroundSprite(31, 1);
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}
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} else {
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if (f < 15) {
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// leveled foundation
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// Use the original slope sprites if NW and NE borders should be visible
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if (sprite_base == SPR_SLOPES_BASE - 15) sprite_base = SPR_FOUNDATION_BASE;
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AddSortableSpriteToDraw(sprite_base + f, ti->x, ti->y, 16, 16, 7, ti->z);
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ti->z += TILE_HEIGHT;
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ti->tileh = SLOPE_FLAT;
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OffsetGroundSprite(31, 1);
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} else {
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// inclined foundation
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AddSortableSpriteToDraw(sprite_base + f, ti->x, ti->y, 16, 16, 1, ti->z);
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ti->tileh = _inclined_tileh[f - 15];
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OffsetGroundSprite(31, 9);
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}
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}
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}
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12
rail_cmd.c
12
rail_cmd.c
@ -160,9 +160,13 @@ uint GetRailFoundation(Slope tileh, TrackBits bits)
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}
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switch (bits) {
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default: NOT_REACHED();
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case TRACK_BIT_X: i = 0; break;
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case TRACK_BIT_Y: i = 1; break;
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default: return 0;
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case TRACK_BIT_LEFT: return 15 + 8 + (tileh == SLOPE_STEEP_W ? 4 : 0);
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case TRACK_BIT_LOWER: return 15 + 8 + (tileh == SLOPE_STEEP_S ? 5 : 1);
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case TRACK_BIT_RIGHT: return 15 + 8 + (tileh == SLOPE_STEEP_E ? 6 : 2);
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case TRACK_BIT_UPPER: return 15 + 8 + (tileh == SLOPE_STEEP_N ? 7 : 3);
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}
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switch (tileh) {
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case SLOPE_W:
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@ -182,9 +186,9 @@ uint GetRailFoundation(Slope tileh, TrackBits bits)
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static uint32 CheckRailSlope(Slope tileh, TrackBits rail_bits, TrackBits existing, TileIndex tile)
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{
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if (IsSteepSlope(tileh)) {
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if (existing == 0 &&
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(rail_bits == TRACK_BIT_X || rail_bits == TRACK_BIT_Y)) {
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return _price.terraform;
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if (existing == 0) {
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TrackBits valid = TRACK_BIT_CROSS | (HASBIT(1 << SLOPE_STEEP_W | 1 << SLOPE_STEEP_E, tileh) ? TRACK_BIT_VERT : TRACK_BIT_HORZ);
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if (valid & rail_bits) return _price.terraform;
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}
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} else {
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rail_bits |= existing;
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@ -38,14 +38,14 @@ static const int _AutorailTilehSprite[][6] = {
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{ 0, 1, 2, 3, 4, 5 }, // invalid (20)
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{ 0, 1, 2, 3, 4, 5 }, // invalid (21)
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{ 0, 1, 2, 3, 4, 5 }, // invalid (22)
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{ 6, 11, RED(17), RED(27), RED(39), RED(47) }, // tileh = 23
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{ 6, 11, 17, 27, RED(39), RED(47) }, // tileh = 23
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{ 0, 1, 2, 3, 4, 5 }, // invalid (24)
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{ 0, 1, 2, 3, 4, 5 }, // invalid (25)
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{ 0, 1, 2, 3, 4, 5 }, // invalid (26)
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{ 7, 15, RED(24), RED(33), RED(36), RED(44) }, // tileh = 27
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{ 7, 15, RED(24), RED(33), 36, 44 }, // tileh = 27
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{ 0, 1, 2, 3, 4, 5 }, // invalid (28)
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{ 3, 14, RED(18), RED(26), RED(41), RED(49) }, // tileh = 29
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{ 4, 12, RED(21), RED(30), RED(37), RED(45) } // tileh = 30
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{ 3, 14, 18, 26, RED(41), RED(49) }, // tileh = 29
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{ 4, 12, RED(21), RED(30), 37, 45 } // tileh = 30
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};
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#undef RED
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@ -405,7 +405,7 @@ StringID BindCString(const char *str);
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/* landscape.c */
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extern const byte _tileh_to_sprite[32];
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extern const byte _inclined_tileh[8];
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extern const byte _inclined_tileh[16];
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extern const TileTypeProcs * const _tile_type_procs[16];
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