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(svn r4002) - Fix: Use the title of a savegame in the saveload dialog-editbox. This gets rid of the '.sav' appended to each game as well as properly showing UTF-8 saves when this is implemented. Also don't change the text if the save has failed.
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7656bf8075
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11
misc_gui.c
11
misc_gui.c
@ -1359,13 +1359,14 @@ static void SaveLoadDlgWndProc(Window *w, WindowEvent *e)
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if (HASBIT(w->click_state, 11)) { /* Delete button clicked */
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if (!FiosDelete(WP(w,querystr_d).text.buf)) {
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ShowErrorMessage(INVALID_STRING_ID, STR_4008_UNABLE_TO_DELETE_FILE, 0, 0);
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} else {
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BuildFileList();
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/* Reset file name to current date on successfull delete */
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if (_saveload_mode == SLD_SAVE_GAME) GenerateFileName();
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}
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UpdateTextBufferSize(&WP(w, querystr_d).text);
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SetWindowDirty(w);
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BuildFileList();
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if (_saveload_mode == SLD_SAVE_GAME) {
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GenerateFileName(); /* Reset file name to current date */
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UpdateTextBufferSize(&WP(w, querystr_d).text);
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}
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} else if (HASBIT(w->click_state, 12)) { /* Save button clicked */
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_switch_mode = SM_SAVE;
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FiosMakeSavegameName(_file_to_saveload.name, WP(w,querystr_d).text.buf, sizeof(_file_to_saveload.name));
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