2006-02-05 19:46:20 +00:00
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/* $Id$ */
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#ifndef NEWGRF_CALLBACKS_H
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#define NEWGRF_CALLBACKS_H
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/** @file newgrf_callbacks.h
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*/
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2006-02-11 09:17:16 +00:00
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/**
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* List of implemented NewGRF callbacks.
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* Names are formatted as CBID_<CLASS>_<CALLBACK>
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*/
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2006-02-05 19:46:20 +00:00
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enum CallbackID {
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2007-03-15 17:42:32 +00:00
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/* Powered wagons, if the result is lower as 0x40 then the wagon is powered
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* @todo : interpret the rest of the result, aka "visual effects" */
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2006-02-11 09:17:16 +00:00
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CBID_TRAIN_WAGON_POWER = 0x10,
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2006-02-05 19:46:20 +00:00
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2007-03-15 17:42:32 +00:00
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/* Vehicle length, returns the amount of 1/8's the vehicle is shorter
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* only for train vehicles */
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2006-02-11 09:17:16 +00:00
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CBID_TRAIN_VEHICLE_LENGTH = 0x11,
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2006-02-05 19:46:20 +00:00
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2007-03-06 19:12:56 +00:00
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/* Called (if appropriate bit in callback mask is set) to determine the
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* amount of cargo to load per unit of time when using gradual loading. */
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2006-12-02 16:56:32 +00:00
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CBID_VEHICLE_LOAD_AMOUNT = 0x12,
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2006-05-04 21:00:50 +01:00
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/* Called (if appropriate bit in callback mask is set) to determine if a
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* newstation should be made available to build */
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CBID_STATION_AVAILABILITY = 0x13,
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/* Called (if appropriate bit in callback mask is set) when drawing a tile
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* to choose a sprite layout to draw, instead of the standard 0-7 range */
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CBID_STATION_SPRITE_LAYOUT = 0x14,
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2007-03-15 17:42:32 +00:00
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/* Refit capacity, the passed vehicle needs to have its ->cargo_type set to
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* the cargo we are refitting to, returns the new cargo capacity */
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2006-02-11 09:17:16 +00:00
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CBID_VEHICLE_REFIT_CAPACITY = 0x15,
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2006-02-05 19:46:20 +00:00
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2006-02-11 09:17:16 +00:00
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CBID_TRAIN_ARTIC_ENGINE = 0x16,
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2006-04-23 23:33:10 +01:00
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2007-03-19 11:27:30 +00:00
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/* Called (if appropriate bit in callback mask is set) to determine whether
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* the house can be built on the specified tile. */
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CBID_HOUSE_ALLOW_CONSTRUCTION = 0x17,
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2006-10-01 13:00:32 +01:00
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CBID_VEHICLE_CARGO_SUFFIX = 0x19,
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2007-03-19 11:27:30 +00:00
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/* Called (if appropriate bit in callback mask is set) to determine
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* the next animation frame. */
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CBID_HOUSE_ANIMATION_NEXT_FRAME = 0x1A,
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/* Called (if appropriate bit in callback mask is set) for periodically
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* starting or stopping the animation. */
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CBID_HOUSE_ANIMATION_START_STOP = 0x1B,
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/* Called (if appropriate bit in callback mask is set) whenever the
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* construction state of a house changes. */
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CBID_CONSTRUCTION_STATE_CHANGE = 0x1C,
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2006-05-02 22:43:47 +01:00
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CBID_TRAIN_ALLOW_WAGON_ATTACH = 0x1D,
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2007-03-19 11:27:30 +00:00
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/* Called (if appropriate bit in callback mask is set) to determine the
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* colour of a town building. */
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CBID_BUILDING_COLOUR = 0x1E,
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/* Called (if appropriate bit in callback mask is set) to decide how much
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* cargo a town building can accept. */
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CBID_HOUSE_CARGO_ACCEPTANCE = 0x1F, // not yet implemented
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/* Called (if appropriate bit in callback mask is set) to indicate
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* how long the current animation frame should last. */
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CBID_HOUSE_ANIMATION_SPEED = 0x20,
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/* Called (if appropriate bit in callback mask is set) periodically to
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* determine if a house should be destroyed. */
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CBID_HOUSE_DESTRUCTION = 0x21,
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2006-04-23 23:33:10 +01:00
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/* This callback is called from vehicle purchase lists. It returns a value to be
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* used as a custom string ID in the 0xD000 range. */
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CBID_VEHICLE_ADDITIONAL_TEXT = 0x23,
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2006-05-04 21:00:50 +01:00
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/* Called when building a station to customize the tile layout */
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CBID_STATION_TILE_LAYOUT = 0x24,
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2006-08-09 22:11:45 +01:00
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2007-03-19 11:27:30 +00:00
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/* Called (if appropriate bit in callback mask is set) to determine which
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* cargoes a town building should accept. */
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CBID_HOUSE_ACCEPT_CARGO = 0x2A, // not yet implemented
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2007-01-17 22:19:12 +00:00
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/* Called to determine if a specific colour map should be used for a vehicle
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* instead of the default livery */
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CBID_VEHICLE_COLOUR_MAPPING = 0x2D,
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2007-03-19 11:27:30 +00:00
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/* Called (if appropriate bit in callback mask is set) to determine how much
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* cargo a town building produces. */
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CBID_HOUSE_PRODUCE_CARGO = 0x2E, // not yet implemented
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2006-08-09 22:11:45 +01:00
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/* Called when the player (or AI) tries to start or stop a vehicle. Mainly
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* used for preventing a vehicle from leaving the depot. */
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CBID_VEHICLE_START_STOP_CHECK = 0x31,
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2006-09-27 19:17:01 +01:00
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/* Called to play a special sound effect */
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CBID_VEHICLE_SOUND_EFFECT = 0x33,
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2007-03-19 11:27:30 +00:00
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/* Called (if appropriate bit in callback mask set) to determine whether a
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* town building can be destroyed. */
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CBID_HOUSE_DENY_DESTRUCTION = 0x143,
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2006-02-05 19:46:20 +00:00
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};
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2006-02-11 09:17:16 +00:00
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/**
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* Callback masks for vehicles, indicates which callbacks are used by a vehicle.
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* Some callbacks are always used and don't have a mask.
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*/
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enum VehicleCallbackMask {
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CBM_WAGON_POWER = 0, ///< Powered wagons (trains only)
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CBM_VEHICLE_LENGTH = 1, ///< Vehicle length (trains only)
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CBM_LOAD_AMOUNT = 2, ///< Load amount
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CBM_REFIT_CAPACITY = 3, ///< Cargo capacity after refit
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CBM_ARTIC_ENGINE = 4, ///< Add articulated engines (trains only)
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CBM_CARGO_SUFFIX = 5, ///< Show suffix after cargo name
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CBM_COLOUR_REMAP = 6, ///< Change colour mapping of vehicle
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CBM_SOUND_EFFECT = 7, ///< Vehicle uses custom sound effects
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2006-02-05 19:46:20 +00:00
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};
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2006-04-11 14:00:06 +01:00
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/**
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* Callback masks for stations.
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*/
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enum StationCallbackMask {
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CBM_STATION_AVAIL = 0, ///< Availability of station in construction window
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CBM_CUSTOM_LAYOUT = 1, ///< Use callback to select a tile layout to use
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};
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2007-03-19 11:27:30 +00:00
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/**
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* Callback masks for houses.
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*/
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enum HouseCallbackMask {
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CBM_HOUSE_ALLOW_CONSTRUCTION = 0,
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CBM_ANIMATION_NEXT_FRAME = 1,
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CBM_ANIMATION_START_STOP = 2,
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CBM_CONSTRUCTION_STATE_CHANGE = 3,
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CBM_BUILDING_COLOUR = 4,
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CBM_CARGO_ACCEPTANCE = 5,
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CBM_ANIMATION_SPEED = 6,
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CBM_HOUSE_DESTRUCTION = 7,
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CBM_HOUSE_ACCEPT_CARGO = 8,
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CBM_HOUSE_PRODUCE_CARGO = 9,
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CBM_HOUSE_DENY_DESTRUCTION = 10,
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};
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2006-02-11 09:17:16 +00:00
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/**
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* Result of a failed callback.
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*/
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2006-02-05 19:46:20 +00:00
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enum {
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CALLBACK_FAILED = 0xFFFF
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};
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#endif /* NEWGRF_CALLBACKS_H */
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