OpenTTD/src/autoslope.h

73 lines
2.6 KiB
C
Raw Normal View History

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file autoslope.h Functions related to autoslope. */
#ifndef AUTOSLOPE_H
#define AUTOSLOPE_H
#include "company_func.h"
#include "depot_func.h"
#include "tile_map.h"
/**
* Autoslope check for tiles with an entrance on an edge.
* E.g. depots and bay road-stops.
*
* The test succeeds if the slope is not steep and at least one corner of the entrance edge is on the TileMaxZ() level.
*
* @note The test does not check if autoslope is enabled at all.
*
* @param tile The tile.
* @param z_new New TileZ.
* @param tileh_new New TileSlope.
* @param entrance Entrance edge.
* @return true iff terraforming is allowed.
*/
inline bool AutoslopeCheckForEntranceEdge(TileIndex tile, int z_new, Slope tileh_new, DiagDirection entrance)
{
if (GetTileMaxZ(tile) != z_new + GetSlopeMaxZ(tileh_new)) return false;
return ((tileh_new == SLOPE_FLAT) || CanBuildDepotByTileh(entrance, tileh_new));
}
/**
* Autoslope check for tiles with something built along an axis.
* E.g. railway stations and drive through road stops.
*
* The test succeeds if the slope is not steep and at least one corner at either of the entrance edges is on the TileMaxZ() level.
*
* @note The test does not check if autoslope is enabled at all.
*
* @param tile The tile.
* @param z_new New TileZ.
* @param tileh_new New TileSlope.
* @param axis The axis.
* @return true iff terraforming is allowed.
*/
inline bool AutoslopeCheckForAxis(TileIndex tile, int z_new, Slope tileh_new, Axis axis)
{
DiagDirection direction = AxisToDiagDir(axis);
return AutoslopeCheckForEntranceEdge(tile, z_new, tileh_new, direction) &&
AutoslopeCheckForEntranceEdge(tile, z_new, tileh_new, ReverseDiagDir(direction));
}
/**
* Tests if autoslope is enabled for _current_company.
*
* Autoslope is disabled for town/industry construction.
*
* @return true iff autoslope is enabled.
*/
inline bool AutoslopeEnabled()
{
return (_settings_game.construction.autoslope &&
(_current_company < MAX_COMPANIES ||
(_current_company == OWNER_NONE && _game_mode == GM_EDITOR)));
}
#endif /* AUTOSLOPE_H */