2005-07-24 15:12:37 +01:00
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/* $Id$ */
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2007-12-21 21:50:46 +00:00
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/** @file command_type.h Types related to commands. */
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2007-02-23 11:50:43 +00:00
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2007-12-21 21:50:46 +00:00
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#ifndef COMMAND_TYPE_H
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#define COMMAND_TYPE_H
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#include "economy_type.h"
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#include "strings_type.h"
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2007-12-23 10:56:02 +00:00
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#include "tile_type.h"
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2007-12-21 21:50:46 +00:00
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/**
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* Common return value for all commands. Wraps the cost and
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* a possible error message/state together.
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*/
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class CommandCost {
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Money cost; ///< The cost of this action
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StringID message; ///< Warning message for when success is unset
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bool success; ///< Whether the comment went fine up to this moment
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public:
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/**
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* Creates a command cost return with no cost and no error
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*/
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CommandCost() : cost(0), message(INVALID_STRING_ID), success(true) {}
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/**
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* Creates a command return value the is failed with the given message
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*/
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CommandCost(StringID msg) : cost(0), message(msg), success(false) {}
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/**
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* Creates a command return value with the given start cost
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* @param cst the initial cost of this command
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*/
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CommandCost(Money cst) : cost(cst), message(INVALID_STRING_ID), success(true) {}
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/**
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* Adds the cost of the given command return value to this cost.
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* Also takes a possible error message when it is set.
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* @param ret the command to add the cost of.
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* @return this class.
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*/
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CommandCost AddCost(CommandCost ret);
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/**
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* Adds the given cost to the cost of the command.
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* @param cost the cost to add
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* @return this class.
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*/
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CommandCost AddCost(Money cost);
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/**
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* Multiplies the cost of the command by the given factor.
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* @param cost factor to multiply the costs with
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* @return this class
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*/
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CommandCost MultiplyCost(int factor);
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/**
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* The costs as made up to this moment
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* @return the costs
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*/
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Money GetCost() const;
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/**
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* Sets the global error message *if* this class has one.
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*/
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void SetGlobalErrorMessage() const;
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/**
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* Did this command succeed?
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* @return true if and only if it succeeded
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*/
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bool Succeeded() const;
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/**
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* Did this command fail?
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* @return true if and only if it failed
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*/
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bool Failed() const;
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};
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2007-09-10 16:21:14 +01:00
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/**
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* List of commands.
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*
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* This enum defines all possible commands which can be executed to the game
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* engine. Observing the game like the query-tool or checking the profit of a
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* vehicle don't result in a command which should be executed in the engine
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* nor send to the server in a network game.
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*
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* @see _command_proc_table
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*/
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enum {
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CMD_BUILD_RAILROAD_TRACK = 0, ///< build a rail track
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CMD_REMOVE_RAILROAD_TRACK = 1, ///< remove a rail track
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CMD_BUILD_SINGLE_RAIL = 2, ///< build a single rail track
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CMD_REMOVE_SINGLE_RAIL = 3, ///< remove a single rail track
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CMD_LANDSCAPE_CLEAR = 4, ///< demolish a tile
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CMD_BUILD_BRIDGE = 5, ///< build a bridge
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CMD_BUILD_RAILROAD_STATION = 6, ///< build a railroad station
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CMD_BUILD_TRAIN_DEPOT = 7, ///< build a train depot
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CMD_BUILD_SIGNALS = 8, ///< build a signal
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CMD_REMOVE_SIGNALS = 9, ///< remove a signal
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CMD_TERRAFORM_LAND = 10, ///< terraform a tile
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CMD_PURCHASE_LAND_AREA = 11, ///< purchase a tile
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CMD_SELL_LAND_AREA = 12, ///< sell a bought tile before
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CMD_BUILD_TUNNEL = 13, ///< build a tunnel
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CMD_REMOVE_FROM_RAILROAD_STATION = 14, ///< remove a tile station
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CMD_CONVERT_RAIL = 15, ///< convert a rail type
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CMD_BUILD_TRAIN_WAYPOINT = 16, ///< build a waypoint
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CMD_RENAME_WAYPOINT = 17, ///< rename a waypoint
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CMD_REMOVE_TRAIN_WAYPOINT = 18, ///< remove a waypoint
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2007-09-10 16:21:14 +01:00
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CMD_BUILD_ROAD_STOP = 21, ///< build a road stop
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CMD_REMOVE_ROAD_STOP = 22, ///< remove a road stop
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CMD_BUILD_LONG_ROAD = 23, ///< build a complete road (not a "half" one)
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CMD_REMOVE_LONG_ROAD = 24, ///< remove a complete road (not a "half" one)
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CMD_BUILD_ROAD = 25, ///< build a "half" road
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CMD_REMOVE_ROAD = 26, ///< remove a "half" road
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CMD_BUILD_ROAD_DEPOT = 27, ///< build a road depot
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CMD_BUILD_AIRPORT = 29, ///< build an airport
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2007-09-10 16:36:33 +01:00
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CMD_BUILD_DOCK = 30, ///< build a dock
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CMD_BUILD_SHIP_DEPOT = 31, ///< build a ship depot
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CMD_BUILD_BUOY = 32, ///< build a buoy
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CMD_PLANT_TREE = 33, ///< plant a tree
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CMD_BUILD_RAIL_VEHICLE = 34, ///< build a rail vehicle
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CMD_MOVE_RAIL_VEHICLE = 35, ///< move a rail vehicle (in the depot)
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CMD_START_STOP_TRAIN = 36, ///< start or stop a train
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CMD_SELL_RAIL_WAGON = 38, ///< sell a rail wagon
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CMD_SEND_TRAIN_TO_DEPOT = 39, ///< send a train to a depot
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CMD_FORCE_TRAIN_PROCEED = 40, ///< proceed a train to pass a red signal
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CMD_REVERSE_TRAIN_DIRECTION = 41, ///< turn a train around
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CMD_MODIFY_ORDER = 42, ///< modify an order (like set full-load)
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CMD_SKIP_TO_ORDER = 43, ///< skip an order to the next of specific one
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CMD_DELETE_ORDER = 44, ///< delete an order
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CMD_INSERT_ORDER = 45, ///< insert a new order
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CMD_CHANGE_SERVICE_INT = 46, ///< change the server interval of a vehicle
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CMD_BUILD_INDUSTRY = 47, ///< build a new industry
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CMD_BUILD_COMPANY_HQ = 48, ///< build the company headquarter
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CMD_SET_PLAYER_FACE = 49, ///< set the face of the player/company
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CMD_SET_PLAYER_COLOR = 50, ///< set the color of the player/company
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CMD_INCREASE_LOAN = 51, ///< increase the loan from the bank
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CMD_DECREASE_LOAN = 52, ///< decrease the loan from the bank
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CMD_WANT_ENGINE_PREVIEW = 53, ///< confirm the preview of an engine
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CMD_NAME_VEHICLE = 54, ///< rename a whole vehicle
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CMD_RENAME_ENGINE = 55, ///< rename a engine (in the engine list)
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CMD_CHANGE_COMPANY_NAME = 56, ///< change the company name
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CMD_CHANGE_PRESIDENT_NAME = 57, ///< change the president name
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CMD_RENAME_STATION = 58, ///< rename a station
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CMD_SELL_AIRCRAFT = 59, ///< sell an aircraft
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CMD_START_STOP_AIRCRAFT = 60, ///< start/stop an aircraft
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CMD_BUILD_AIRCRAFT = 61, ///< build an aircraft
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CMD_SEND_AIRCRAFT_TO_HANGAR = 62, ///< send an aircraft to a hanger
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CMD_REFIT_AIRCRAFT = 64, ///< refit the cargo space of an aircraft
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CMD_PLACE_SIGN = 65, ///< place a sign
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CMD_RENAME_SIGN = 66, ///< rename a sign
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CMD_BUILD_ROAD_VEH = 67, ///< build a road vehicle
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CMD_START_STOP_ROADVEH = 68, ///< start/stop a road vehicle
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CMD_SELL_ROAD_VEH = 69, ///< sell a road vehicle
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CMD_SEND_ROADVEH_TO_DEPOT = 70, ///< send a road vehicle to the depot
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CMD_TURN_ROADVEH = 71, ///< turn a road vehicle around
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CMD_REFIT_ROAD_VEH = 72, ///< refit the cargo space of a road vehicle
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2004-08-09 18:04:08 +01:00
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CMD_PAUSE = 73, ///< pause the game
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CMD_BUY_SHARE_IN_COMPANY = 74, ///< buy a share from a company
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CMD_SELL_SHARE_IN_COMPANY = 75, ///< sell a share from a company
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CMD_BUY_COMPANY = 76, ///< buy a company which is bankrupt
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CMD_BUILD_TOWN = 77, ///< build a town
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CMD_RENAME_TOWN = 80, ///< rename a town
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CMD_DO_TOWN_ACTION = 81, ///< do a action from the town detail window (like advertises or bribe)
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CMD_SET_ROAD_DRIVE_SIDE = 82, ///< set the side where the road vehicles drive
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CMD_CHANGE_DIFFICULTY_LEVEL = 85, ///< change the difficult of a game (each setting for it own)
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CMD_START_STOP_SHIP = 86, ///< start/stop a ship
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CMD_SELL_SHIP = 87, ///< sell a ship
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CMD_BUILD_SHIP = 88, ///< build a new ship
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CMD_SEND_SHIP_TO_DEPOT = 89, ///< send a ship to a depot
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CMD_REFIT_SHIP = 91, ///< refit the cargo space of a ship
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CMD_ORDER_REFIT = 98, ///< change the refit informaction of an order (for "goto depot" )
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CMD_CLONE_ORDER = 99, ///< clone (and share) an order
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CMD_CLEAR_AREA = 100, ///< clear an area
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CMD_MONEY_CHEAT = 102, ///< do the money cheat
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CMD_BUILD_CANAL = 103, ///< build a canal
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2007-02-23 11:50:43 +00:00
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CMD_PLAYER_CTRL = 104, ///< used in multiplayer to create a new player etc.
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CMD_LEVEL_LAND = 105, ///< level land
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CMD_REFIT_RAIL_VEHICLE = 106, ///< refit the cargo space of a train
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CMD_RESTORE_ORDER_INDEX = 107, ///< restore vehicle order-index and service interval
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CMD_BUILD_LOCK = 108, ///< build a lock
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CMD_BUILD_SIGNAL_TRACK = 110, ///< add signals along a track (by dragging)
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CMD_REMOVE_SIGNAL_TRACK = 111, ///< remove signals along a track (by dragging)
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CMD_GIVE_MONEY = 113, ///< give money to an other player
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CMD_CHANGE_PATCH_SETTING = 114, ///< change a patch setting
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2007-09-10 16:36:33 +01:00
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CMD_SET_AUTOREPLACE = 115, ///< set an autoreplace entry
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CMD_CLONE_VEHICLE = 116, ///< clone a vehicle
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CMD_MASS_START_STOP = 117, ///< start/stop all vehicles (in a depot)
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CMD_DEPOT_SELL_ALL_VEHICLES = 118, ///< sell all vehicles which are in a given depot
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CMD_DEPOT_MASS_AUTOREPLACE = 119, ///< force the autoreplace to take action in a given depot
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2007-06-08 19:59:29 +01:00
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2007-09-10 16:36:33 +01:00
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CMD_CREATE_GROUP = 120, ///< create a new group
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CMD_DELETE_GROUP = 121, ///< delete a group
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CMD_RENAME_GROUP = 122, ///< rename a group
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CMD_ADD_VEHICLE_GROUP = 123, ///< add a vehicle to a group
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CMD_ADD_SHARED_VEHICLE_GROUP = 124, ///< add all other shared vehicles to a group which are missing
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CMD_REMOVE_ALL_VEHICLES_GROUP = 125, ///< remove all vehicles from a group
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CMD_SET_GROUP_REPLACE_PROTECTION = 126, ///< set the autoreplace-protection for a group
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2007-06-08 19:59:29 +01:00
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2007-09-10 16:36:33 +01:00
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CMD_MOVE_ORDER = 127, ///< move an order
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CMD_CHANGE_TIMETABLE = 128, ///< change the timetable for a vehicle
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CMD_SET_VEHICLE_ON_TIME = 129, ///< set the vehicle on time feature (timetable)
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CMD_AUTOFILL_TIMETABLE = 130, ///< autofill the timetable
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};
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2007-09-10 16:21:14 +01:00
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/**
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* List of flags for a command.
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*
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* This enums defines some flags which can be used for the commands.
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*/
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enum {
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DC_EXEC = 0x01, ///< execute the given command
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DC_AUTO = 0x02, ///< don't allow building on structures
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DC_QUERY_COST = 0x04, ///< query cost only, don't build.
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DC_NO_WATER = 0x08, ///< don't allow building on water
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DC_NO_RAIL_OVERLAP = 0x10, ///< don't allow overlap of rails (used in buildrail)
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DC_AI_BUILDING = 0x20, ///< special building rules for AI
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DC_NO_TOWN_RATING = 0x40, ///< town rating does not disallow you from building
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DC_FORCETEST = 0x80, ///< force test too.
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};
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2007-09-10 16:21:14 +01:00
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/**
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* Used to combine a StringID with the command.
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*
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* This macro can be used to add a StringID (the error message to show) on a command-id
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* (CMD_xxx). Use the binary or-operator "|" to combine the command with the result from
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* this macro.
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*
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* @param x The StringID to combine with a command-id
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*/
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2007-04-18 23:10:36 +01:00
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#define CMD_MSG(x) ((x) << 16)
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/**
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* Defines some flags.
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*
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* This enumeration defines some flags which are binary-or'ed on a command.
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*/
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2004-08-09 18:04:08 +01:00
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enum {
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2007-09-10 16:21:14 +01:00
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CMD_NO_WATER = 0x0400, ///< dont build on water
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2007-02-23 11:50:43 +00:00
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CMD_NETWORK_COMMAND = 0x0800, ///< execute the command without sending it on the network
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CMD_NO_TEST_IF_IN_NETWORK = 0x1000, ///< When enabled, the command will bypass the no-DC_EXEC round if in network
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2007-09-10 16:21:14 +01:00
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CMD_SHOW_NO_ERROR = 0x2000, ///< do not show the error message
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2004-08-09 18:04:08 +01:00
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};
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2007-09-10 16:21:14 +01:00
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/**
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* Command flags for the command table _command_proc_table.
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*
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* This enumeration defines flags for the _command_proc_table.
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*/
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2005-05-14 20:25:18 +01:00
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enum {
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2007-02-23 11:50:43 +00:00
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CMD_SERVER = 0x1, ///< the command can only be initiated by the server
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CMD_OFFLINE = 0x2, ///< the command cannot be executed in a multiplayer game; single-player only
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2007-09-04 12:58:27 +01:00
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CMD_AUTO = 0x4, ///< set the DC_AUTO flag on this command
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2005-05-14 20:25:18 +01:00
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};
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2007-09-10 16:21:14 +01:00
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/**
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* Defines the callback type for all command handler functions.
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*
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* This type defines the function header for all functions which handles a CMD_* command.
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* A command handler use the parameters to act according to the meaning of the command.
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* The tile parameter defines the tile to perform an action on.
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* The flag parameter is filled with flags from the DC_* enumeration. The parameters
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* p1 and p2 are filled with parameters for the command like "which road type", "which
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* order" or "direction". Each function should mentioned in there doxygen comments
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* the usage of these parameters.
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*
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* @param tile The tile to apply a command on
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* @param flags Flags for the command, from the DC_* enumeration
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* @param p1 Additional data for the command
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* @param p2 Additional data for the command
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* @return The CommandCost of the command, which can be succeeded or failed.
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*/
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2007-06-18 11:48:15 +01:00
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typedef CommandCost CommandProc(TileIndex tile, uint32 flags, uint32 p1, uint32 p2);
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2006-04-10 08:15:58 +01:00
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2007-09-10 16:21:14 +01:00
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/**
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* Define a command with the flags which belongs to it.
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*
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* This struct connect a command handler function with the flags created with
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* the #CMD_AUTO, #CMD_OFFLINE and #CMD_SERVER values.
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*/
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2007-03-07 12:11:48 +00:00
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struct Command {
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2005-05-14 20:25:18 +01:00
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CommandProc *proc;
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byte flags;
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2007-03-07 12:11:48 +00:00
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};
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2005-05-14 20:25:18 +01:00
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2007-09-10 16:21:14 +01:00
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/**
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* Define a callback function for the client, after the command is finished.
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*
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* Functions of this type are called after the command is finished. The parameters
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* are from the #CommandProc callback type. The boolean parameter indicates if the
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* command succeeded or failed.
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*
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* @param success If the command succeeded or not.
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* @param tile The tile of the command action
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* @param p1 Additional data of the command
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* @param p1 Additional data of the command
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* @see CommandProc
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*/
|
2006-10-12 15:42:00 +01:00
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typedef void CommandCallback(bool success, TileIndex tile, uint32 p1, uint32 p2);
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2007-09-10 16:21:14 +01:00
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2007-12-21 21:50:46 +00:00
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#endif /* COMMAND_TYPE_H */
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