2005-07-24 15:12:37 +01:00
|
|
|
/* $Id$ */
|
|
|
|
|
2007-03-21 17:42:43 +00:00
|
|
|
/** @file player.h */
|
|
|
|
|
2004-08-09 18:04:08 +01:00
|
|
|
#ifndef PLAYER_H
|
|
|
|
#define PLAYER_H
|
|
|
|
|
2008-01-09 21:05:03 +00:00
|
|
|
#include "road_type.h"
|
|
|
|
#include "rail_type.h"
|
2007-12-26 13:50:40 +00:00
|
|
|
#include "date_type.h"
|
2005-10-31 12:01:41 +00:00
|
|
|
#include "engine.h"
|
2006-09-15 13:27:00 +01:00
|
|
|
#include "livery.h"
|
2008-01-07 09:19:53 +00:00
|
|
|
#include "autoreplace_type.h"
|
2004-08-20 10:32:32 +01:00
|
|
|
|
2007-03-07 12:11:48 +00:00
|
|
|
struct PlayerEconomyEntry {
|
2007-06-18 22:44:47 +01:00
|
|
|
Money income;
|
|
|
|
Money expenses;
|
2004-08-09 18:04:08 +01:00
|
|
|
int32 delivered_cargo;
|
2007-03-21 17:42:43 +00:00
|
|
|
int32 performance_history; ///< player score (scale 0-1000)
|
2007-06-18 23:49:55 +01:00
|
|
|
Money company_value;
|
2007-03-07 12:11:48 +00:00
|
|
|
};
|
2004-08-09 18:04:08 +01:00
|
|
|
|
2007-06-14 16:24:34 +01:00
|
|
|
/* The "steps" in loan size, in British Pounds! */
|
|
|
|
enum {
|
|
|
|
LOAN_INTERVAL = 10000,
|
|
|
|
LOAN_INTERVAL_OLD_AI = 50000,
|
|
|
|
};
|
|
|
|
|
2007-03-07 12:11:48 +00:00
|
|
|
struct Player {
|
2004-08-09 18:04:08 +01:00
|
|
|
uint32 name_2;
|
|
|
|
uint16 name_1;
|
|
|
|
|
|
|
|
uint16 president_name_1;
|
|
|
|
uint32 president_name_2;
|
|
|
|
|
2007-03-02 01:17:11 +00:00
|
|
|
PlayerFace face;
|
2004-08-09 18:04:08 +01:00
|
|
|
|
2007-06-18 23:49:55 +01:00
|
|
|
Money player_money;
|
2007-06-18 22:44:47 +01:00
|
|
|
Money current_loan;
|
2004-08-09 18:04:08 +01:00
|
|
|
|
|
|
|
byte player_color;
|
2006-09-15 13:27:00 +01:00
|
|
|
Livery livery[LS_END];
|
2004-08-09 18:04:08 +01:00
|
|
|
byte player_money_fraction;
|
2008-01-09 21:05:03 +00:00
|
|
|
RailTypes avail_railtypes;
|
|
|
|
RoadTypes avail_roadtypes;
|
2004-08-09 18:04:08 +01:00
|
|
|
byte block_preview;
|
2007-01-10 18:56:51 +00:00
|
|
|
PlayerByte index;
|
2004-08-09 18:04:08 +01:00
|
|
|
|
2007-03-21 17:42:43 +00:00
|
|
|
uint16 cargo_types; ///< which cargo types were transported the last year
|
2004-08-09 18:04:08 +01:00
|
|
|
|
|
|
|
TileIndex location_of_house;
|
|
|
|
TileIndex last_build_coordinate;
|
2004-08-31 17:12:52 +01:00
|
|
|
|
2007-01-10 18:56:51 +00:00
|
|
|
PlayerByte share_owners[4];
|
2004-08-31 17:12:52 +01:00
|
|
|
|
2006-08-20 19:40:57 +01:00
|
|
|
Year inaugurated_year;
|
2004-08-09 18:04:08 +01:00
|
|
|
byte num_valid_stat_ent;
|
2004-08-31 17:12:52 +01:00
|
|
|
|
2004-08-09 18:04:08 +01:00
|
|
|
byte quarters_of_bankrupcy;
|
2007-03-21 17:42:43 +00:00
|
|
|
byte bankrupt_asked; ///< which players were asked about buying it?
|
2004-08-09 18:04:08 +01:00
|
|
|
int16 bankrupt_timeout;
|
2007-06-18 22:44:47 +01:00
|
|
|
Money bankrupt_value;
|
2004-08-09 18:04:08 +01:00
|
|
|
|
|
|
|
bool is_active;
|
2006-03-26 23:25:29 +01:00
|
|
|
bool is_ai;
|
2004-08-31 17:12:52 +01:00
|
|
|
|
2007-06-18 23:49:55 +01:00
|
|
|
Money yearly_expenses[3][13];
|
2004-08-09 18:04:08 +01:00
|
|
|
PlayerEconomyEntry cur_economy;
|
|
|
|
PlayerEconomyEntry old_economy[24];
|
2007-03-21 17:42:43 +00:00
|
|
|
EngineRenewList engine_renew_list; ///< Defined later
|
2005-08-06 17:07:22 +01:00
|
|
|
bool engine_renew;
|
2005-11-07 23:20:47 +00:00
|
|
|
bool renew_keep_length;
|
2005-08-06 17:07:22 +01:00
|
|
|
int16 engine_renew_months;
|
|
|
|
uint32 engine_renew_money;
|
2007-03-21 17:42:43 +00:00
|
|
|
uint16 num_engines[TOTAL_NUM_ENGINES]; ///< caches the number of engines of each type the player owns (no need to save this)
|
2007-03-07 12:11:48 +00:00
|
|
|
};
|
2004-08-09 18:04:08 +01:00
|
|
|
|
2006-08-28 07:21:48 +01:00
|
|
|
uint16 GetDrawStringPlayerColor(PlayerID player);
|
|
|
|
|
2005-09-18 21:56:44 +01:00
|
|
|
void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player);
|
2006-10-14 23:22:48 +01:00
|
|
|
void GetNameOfOwner(Owner owner, TileIndex tile);
|
2007-07-24 18:01:23 +01:00
|
|
|
Money CalculateCompanyValue(const Player *p);
|
|
|
|
void InvalidatePlayerWindows(const Player *p);
|
2006-12-26 12:56:48 +00:00
|
|
|
void SetLocalPlayer(PlayerID new_player);
|
2006-02-01 07:36:15 +00:00
|
|
|
#define FOR_ALL_PLAYERS(p) for (p = _players; p != endof(_players); p++)
|
2004-08-09 18:04:08 +01:00
|
|
|
|
2007-08-31 20:49:31 +01:00
|
|
|
VARDEF PlayerByte _local_player;
|
|
|
|
VARDEF PlayerByte _current_player;
|
2005-07-21 20:36:43 +01:00
|
|
|
|
2004-08-09 18:04:08 +01:00
|
|
|
VARDEF Player _players[MAX_PLAYERS];
|
2007-03-21 17:42:43 +00:00
|
|
|
/* NOSAVE: can be determined from player structs */
|
2005-07-21 20:36:43 +01:00
|
|
|
VARDEF byte _player_colors[MAX_PLAYERS];
|
2004-08-09 18:04:08 +01:00
|
|
|
|
2007-03-07 11:47:46 +00:00
|
|
|
static inline byte ActivePlayerCount()
|
2006-10-12 12:42:57 +01:00
|
|
|
{
|
|
|
|
const Player *p;
|
|
|
|
byte count = 0;
|
|
|
|
|
|
|
|
FOR_ALL_PLAYERS(p) {
|
|
|
|
if (p->is_active) count++;
|
|
|
|
}
|
|
|
|
|
|
|
|
return count;
|
|
|
|
}
|
2006-01-31 22:16:15 +00:00
|
|
|
|
2007-07-24 18:01:23 +01:00
|
|
|
static inline Player *GetPlayer(PlayerID i)
|
2005-05-06 07:56:30 +01:00
|
|
|
{
|
2007-11-24 10:38:43 +00:00
|
|
|
assert(IsInsideBS(i, PLAYER_FIRST, lengthof(_players)));
|
2005-09-14 19:03:38 +01:00
|
|
|
return &_players[i];
|
|
|
|
}
|
|
|
|
|
2007-03-07 11:47:46 +00:00
|
|
|
static inline bool IsLocalPlayer()
|
2005-09-14 19:03:38 +01:00
|
|
|
{
|
|
|
|
return _local_player == _current_player;
|
2005-05-06 07:56:30 +01:00
|
|
|
}
|
|
|
|
|
2006-10-14 23:31:18 +01:00
|
|
|
static inline bool IsValidPlayer(PlayerID pi)
|
|
|
|
{
|
2007-11-24 10:38:43 +00:00
|
|
|
return IsInsideBS(pi, PLAYER_FIRST, MAX_PLAYERS);
|
2006-10-14 23:31:18 +01:00
|
|
|
}
|
|
|
|
|
2006-10-14 16:15:56 +01:00
|
|
|
static inline bool IsHumanPlayer(PlayerID pi)
|
|
|
|
{
|
|
|
|
return !GetPlayer(pi)->is_ai;
|
|
|
|
}
|
|
|
|
|
|
|
|
static inline bool IsInteractivePlayer(PlayerID pi)
|
|
|
|
{
|
|
|
|
return pi == _local_player;
|
|
|
|
}
|
|
|
|
|
2007-01-21 11:49:18 +00:00
|
|
|
void DrawPlayerIcon(PlayerID p, int x, int y);
|
|
|
|
|
2007-03-07 12:11:48 +00:00
|
|
|
struct HighScore {
|
2005-01-11 00:54:06 +00:00
|
|
|
char company[100];
|
2007-03-21 17:42:43 +00:00
|
|
|
StringID title; ///< NO_SAVE, has troubles with changing string-numbers.
|
|
|
|
uint16 score; ///< do NOT change type, will break hs.dat
|
2007-03-07 12:11:48 +00:00
|
|
|
};
|
2005-01-11 00:54:06 +00:00
|
|
|
|
2005-01-13 16:28:47 +00:00
|
|
|
VARDEF HighScore _highscore_table[5][5]; // 4 difficulty-settings (+ network); top 5
|
2007-03-07 11:47:46 +00:00
|
|
|
void SaveToHighScore();
|
|
|
|
void LoadFromHighScore();
|
2005-01-13 16:28:47 +00:00
|
|
|
int8 SaveHighScoreValue(const Player *p);
|
2007-03-07 11:47:46 +00:00
|
|
|
int8 SaveHighScoreValueNetwork();
|
2005-01-11 00:54:06 +00:00
|
|
|
|
2006-09-15 13:27:00 +01:00
|
|
|
/**
|
|
|
|
* Reset the livery schemes to the player's primary colour.
|
|
|
|
* This is used on loading games without livery information and on new player start up.
|
|
|
|
* @param p Player to reset.
|
|
|
|
*/
|
|
|
|
void ResetPlayerLivery(Player *p);
|
|
|
|
|
2004-08-09 18:04:08 +01:00
|
|
|
#endif /* PLAYER_H */
|