2008-04-20 12:12:07 +01:00
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/* $Id$ */
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/** @file effectvehicle_base.h Base class for all effect vehicles. */
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#ifndef EFFECTVEHICLE_BASE_H
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#define EFFECTVEHICLE_BASE_H
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#include "vehicle_base.h"
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/**
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* A special vehicle is one of the following:
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* - smoke
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* - electric sparks for trains
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* - explosions
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* - bulldozer (road works)
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* - bubbles (industry)
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*/
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2009-05-26 23:10:13 +01:00
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struct EffectVehicle : public SpecializedVehicle<EffectVehicle, VEH_EFFECT> {
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2009-05-22 19:56:25 +01:00
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uint16 animation_state;
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byte animation_substate;
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2008-04-20 12:12:07 +01:00
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/** We want to 'destruct' the right class. */
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virtual ~EffectVehicle() {}
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const char *GetTypeString() const { return "special vehicle"; }
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void UpdateDeltaXY(Direction direction);
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2009-05-22 14:53:14 +01:00
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bool Tick();
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2008-04-20 12:12:07 +01:00
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};
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2009-05-26 23:45:48 +01:00
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#define FOR_ALL_EFFECTVEHICLES(var) FOR_ALL_VEHICLES_OF_TYPE(EffectVehicle, var)
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2008-04-20 12:12:07 +01:00
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#endif /* EFFECTVEHICLE_BASE_H */
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