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55 lines
1.5 KiB
C
55 lines
1.5 KiB
C
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/* $Id$ */
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/** @file tile_type.h Types related to tiles. */
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#ifndef TILE_TYPE_H
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#define TILE_TYPE_H
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#include "core/enum_type.hpp"
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/** Maximum allowed tile height */
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#define MAX_TILE_HEIGHT 15
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/** Maximum allowed snowline height */
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#define MAX_SNOWLINE_HEIGHT (MAX_TILE_HEIGHT - 2)
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/**
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* The different type of a tile.
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*
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* Each tile belongs to one type, according whatever is build on it.
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*
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* @note A railway with a crossing street is marked as MP_ROAD.
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*/
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enum TileType {
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MP_CLEAR, ///< A tile without any structures, i.e. grass, rocks, farm fields etc.
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MP_RAILWAY, ///< A railway
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MP_ROAD, ///< A tile with road (or tram tracks)
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MP_HOUSE, ///< A house by a town
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MP_TREES, ///< Tile got trees
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MP_STATION, ///< A tile of a station
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MP_WATER, ///< Water tile
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MP_VOID, ///< Invisible tiles at the SW and SE border
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MP_INDUSTRY, ///< Part of an industry
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MP_TUNNELBRIDGE, ///< Tunnel entry/exit and bridge heads
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MP_UNMOVABLE, ///< Contains an object with cannot be removed like transmitters
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};
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/**
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* Additional infos of a tile on a tropic game.
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*
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* Each non-water tile in a tropic game is either a rainforest tile or a
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* desert one.
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*/
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enum TropicZone {
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TROPICZONE_INVALID = 0, ///< Invalid tropiczone-type
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TROPICZONE_DESERT = 1, ///< Tile is desert
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TROPICZONE_RAINFOREST = 2, ///< Rainforest tile
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};
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/**
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* The index/ID of a Tile.
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*/
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typedef uint32 TileIndex;
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#endif /* TILE_TYPE_H */
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