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48 lines
1.2 KiB
C
48 lines
1.2 KiB
C
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/* $Id$ */
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/** @file vehicle_gui_base.h Functions/classes shared between the different vehicle list GUIs. */
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#ifndef VEHICLE_GUI_BASE_H
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#define VEHICLE_GUI_BASE_H
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#include "sortlist_type.h"
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/** Start of functions regarding vehicle list windows */
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enum {
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PLY_WND_PRC__OFFSET_TOP_WIDGET = 26,
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PLY_WND_PRC__SIZE_OF_ROW_TINY = 13,
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PLY_WND_PRC__SIZE_OF_ROW_SMALL = 26,
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PLY_WND_PRC__SIZE_OF_ROW_BIG = 39,
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};
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typedef GUIList<const Vehicle*> GUIVehicleList;
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struct BaseVehicleListWindow: public Window {
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GUIVehicleList vehicles; ///< The list of vehicles
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Listing *sorting; ///< Pointer to the vehicle type related sorting.
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VehicleType vehicle_type; ///< The vehicle type that is sorted
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static const StringID vehicle_sorter_names[];
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static GUIVehicleList::SortFunction *const vehicle_sorter_funcs[];
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BaseVehicleListWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
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{
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this->vehicles.SetSortFuncs(this->vehicle_sorter_funcs);
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}
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void DrawVehicleListItems(int x);
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void SortVehicleList();
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void BuildVehicleList(PlayerID owner, uint16 index, uint16 window_type);
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};
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struct Sorting {
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Listing aircraft;
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Listing roadveh;
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Listing ship;
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Listing train;
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};
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extern Sorting _sorting;
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#endif /* VEHICLE_GUI_BASE_H */
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