2007-01-14 19:18:50 +00:00
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/* $Id$ */
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/** @file station_cmd.c */
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#include "stdafx.h"
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#include "openttd.h"
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#include "bridge_map.h"
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#include "debug.h"
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#include "functions.h"
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#include "station_map.h"
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#include "table/sprites.h"
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#include "table/strings.h"
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#include "map.h"
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#include "tile.h"
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#include "station.h"
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#include "gfx.h"
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#include "window.h"
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#include "viewport.h"
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#include "command.h"
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#include "town.h"
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#include "vehicle.h"
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#include "news.h"
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#include "saveload.h"
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#include "economy.h"
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#include "player.h"
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#include "airport.h"
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#include "sprite.h"
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#include "depot.h"
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#include "train.h"
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#include "water_map.h"
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#include "industry_map.h"
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#include "newgrf_callbacks.h"
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#include "newgrf_station.h"
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#include "yapf/yapf.h"
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#include "date.h"
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#include "helpers.hpp"
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Station::Station(TileIndex tile)
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{
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DEBUG(station, cDebugCtorLevel, "I+%3d", index);
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xy = tile;
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airport_tile = dock_tile = train_tile = 0;
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bus_stops = truck_stops = NULL;
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had_vehicle_of_type = 0;
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time_since_load = 255;
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time_since_unload = 255;
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delete_ctr = 0;
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facilities = 0;
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last_vehicle_type = VEH_Invalid;
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random_bits = Random();
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waiting_triggers = 0;
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}
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/**
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* Clean up a station by clearing vehicle orders and invalidating windows.
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* Aircraft-Hangar orders need special treatment here, as the hangars are
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* actually part of a station (tiletype is STATION), but the order type
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* is OT_GOTO_DEPOT.
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* @param st Station to be deleted
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*/
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Station::~Station()
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{
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DEBUG(station, cDebugCtorLevel, "I-%3d", index);
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DeleteName(string_id);
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MarkDirty();
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RebuildStationLists();
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InvalidateWindowClasses(WC_STATION_LIST);
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DeleteWindowById(WC_STATION_VIEW, index);
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/* Now delete all orders that go to the station */
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RemoveOrderFromAllVehicles(OT_GOTO_STATION, index);
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//Subsidies need removal as well
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DeleteSubsidyWithStation(index);
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free(speclist);
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xy = 0;
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}
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void* Station::operator new(size_t size)
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{
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Station *st = AllocateRaw();
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return st;
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}
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void* Station::operator new(size_t size, int st_idx)
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{
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if (!AddBlockIfNeeded(&_Station_pool, st_idx))
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error("Stations: failed loading savegame: too many stations");
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Station *st = GetStation(st_idx);
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return st;
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}
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void Station::operator delete(void *p)
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{
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}
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void Station::operator delete(void *p, int st_idx)
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{
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}
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void Station::MarkDirty() const
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{
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if (sign.width_1 != 0) {
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InvalidateWindowWidget(WC_STATION_VIEW, index, 1);
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MarkAllViewportsDirty(
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sign.left - 6,
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sign.top,
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sign.left + (sign.width_1 << 2) + 12,
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sign.top + 48);
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}
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}
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void Station::MarkTilesDirty() const
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{
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TileIndex tile = train_tile;
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int w, h;
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// XXX No station is recorded as 0, not INVALID_TILE...
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if (tile == 0) return;
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for (h = 0; h < trainst_h; h++) {
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for (w = 0; w < trainst_w; w++) {
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if (TileBelongsToRailStation(tile)) {
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MarkTileDirtyByTile(tile);
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}
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tile += TileDiffXY(1, 0);
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}
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tile += TileDiffXY(-w, 1);
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}
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}
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bool Station::TileBelongsToRailStation(TileIndex tile) const
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{
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return IsTileType(tile, MP_STATION) && GetStationIndex(tile) == index && IsRailwayStation(tile);
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}
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/*static*/ Station *Station::AllocateRaw(void)
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{
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Station *st = NULL;
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/* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
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* TODO - This is just a temporary stage, this will be removed. */
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for (st = GetStation(0); st != NULL; st = (st->index + 1U < GetStationPoolSize()) ? GetStation(st->index + 1U) : NULL) {
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if (!IsValidStation(st)) {
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StationID index = st->index;
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memset(st, 0, sizeof(Station));
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st->index = index;
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return st;
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}
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}
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/* Check if we can add a block to the pool */
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if (AddBlockToPool(&_Station_pool)) return AllocateRaw();
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_error_message = STR_3008_TOO_MANY_STATIONS_LOADING;
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return NULL;
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}
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2007-01-14 23:02:12 +00:00
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/************************************************************************/
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/* StationRect implementation */
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/************************************************************************/
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StationRect::StationRect()
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{
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MakeEmpty();
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}
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void StationRect::MakeEmpty()
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{
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left = top = right = bottom = 0;
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}
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bool StationRect::PtInRectXY(int x, int y) const
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{
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return (left <= x && x <= right && top <= y && y <= bottom);
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}
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bool StationRect::IsEmpty() const
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{
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return (left == 0 || left > right || top > bottom);
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}
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bool StationRect::BeforeAddTile(TileIndex tile, StationRectMode mode)
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{
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int x = TileX(tile);
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int y = TileY(tile);
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if (IsEmpty()) {
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// we are adding the first station tile
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left = right = x;
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top = bottom = y;
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} else if (!PtInRectXY(x, y)) {
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// current rect is not empty and new point is outside this rect
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// make new spread-out rectangle
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Rect new_rect = {min(x, left), min(y, top), max(x, right), max(y, bottom)};
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// check new rect dimensions against preset max
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int w = new_rect.right - new_rect.left + 1;
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int h = new_rect.bottom - new_rect.top + 1;
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if (mode != ADD_FORCE && (w > _patches.station_spread || h > _patches.station_spread)) {
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assert(mode != ADD_TRY);
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_error_message = STR_306C_STATION_TOO_SPREAD_OUT;
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return false;
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}
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// spread-out ok, return true
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if (mode != ADD_TEST) {
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// we should update the station rect
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*this = new_rect;
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}
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} else {
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; // new point is inside the rect, we don't need to do anything
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}
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return true;
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}
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bool StationRect::BeforeAddRect(TileIndex tile, int w, int h, StationRectMode mode)
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{
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return BeforeAddTile(tile, mode) && BeforeAddTile(TILE_ADDXY(tile, w - 1, h - 1), mode);
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}
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/*static*/ bool StationRect::ScanForStationTiles(StationID st_id, int left_a, int top_a, int right_a, int bottom_a)
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{
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TileIndex top_left = TileXY(left_a, top_a);
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int width = right_a - left_a + 1;
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int height = bottom_a - top_a + 1;
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BEGIN_TILE_LOOP(tile, width, height, top_left)
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if (IsTileType(tile, MP_STATION) && GetStationIndex(tile) == st_id) return true;
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END_TILE_LOOP(tile, width, height, top_left);
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return false;
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}
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bool StationRect::AfterRemoveTile(Station *st, TileIndex tile)
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{
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int x = TileX(tile);
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int y = TileY(tile);
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bool reduce_x, reduce_y;
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// look if removed tile was on the bounding rect edge
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// and try to reduce the rect by this edge
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// do it until we have empty rect or nothing to do
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for (;;) {
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// check if removed tile is on rect edge
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bool left_edge = (x == left);
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bool right_edge = (x == right);
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bool top_edge = (y == top);
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bool bottom_edge = (y == bottom);
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// can we reduce the rect in either direction?
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reduce_x = ((left_edge || right_edge) && !ScanForStationTiles(st->index, x, top, x, bottom));
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reduce_y = ((top_edge || bottom_edge) && !ScanForStationTiles(st->index, left, y, right, y));
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if (!(reduce_x || reduce_y)) break; // nothing to do (can't reduce)
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if (reduce_x) {
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// reduce horizontally
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if (left_edge) {
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// move left edge right
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left = x = x + 1;
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} else {
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// move right edge left
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right = x = x - 1;
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}
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}
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if (reduce_y) {
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// reduce vertically
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if (top_edge) {
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// move top edge down
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top = y = y + 1;
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} else {
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// move bottom edge up
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bottom = y = y - 1;
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}
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}
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if (left > right || top > bottom) {
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// can't continue, if the remaining rectangle is empty
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MakeEmpty();
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return true; // empty remaining rect
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}
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}
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return false; // non-empty remaining rect
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}
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bool StationRect::AfterRemoveRect(Station *st, TileIndex tile, int w, int h)
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{
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bool empty;
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assert(PtInRectXY(TileX(tile), TileY(tile)));
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assert(PtInRectXY(TileX(tile) + w - 1, TileY(tile) + h - 1));
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empty = AfterRemoveTile(st, tile);
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if (w != 1 || h != 1) empty = empty || AfterRemoveTile(st, TILE_ADDXY(tile, w - 1, h - 1));
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return empty;
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}
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StationRect& StationRect::operator = (Rect src)
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{
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left = src.left;
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top = src.top;
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right = src.right;
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bottom = src.bottom;
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return *this;
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}
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