Files
Ensemble/lib/providers/player_provider.dart
ChrisandClaude Opus 4.6 a6d6eb8d55 Fix QueueManagerService circular dependency in multi-provider architecture
- Make QueueManagerService optional in PlayerProvider to break circular dependency
- Set queueManager after initialization in main.dart
- Add castToSendspinIdMap getter to PlayerProvider for external access
- Wire up QueueManagerService with proper callbacks to provider state

This allows providers to be properly initialized without circular references
while maintaining the ability to access shared state.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07 13:53:59 +00:00

605 lines
19 KiB
Dart

import 'dart:async';
import 'dart:ui';
import 'package:audio_service/audio_service.dart' as audio_service;
import 'package:flutter/foundation.dart';
import '../constants/timings.dart';
import '../models/media_item.dart';
import '../models/player.dart';
import '../providers/sleep_timer_provider.dart';
import '../services/audio/massiv_audio_handler.dart';
import '../services/cache_service.dart';
import '../services/debug_logger.dart';
import '../services/database_service.dart';
import '../services/image_helper_service.dart';
import '../services/local_player_service.dart';
import '../services/music_assistant_api.dart';
import '../services/position_tracker.dart';
import '../services/queue_manager_service.dart';
import '../services/settings_service.dart';
import '../utils/player_sort_utility.dart';
import '../utils/player_sync_state.dart';
/// Provider for player management and playback controls.
///
/// Manages:
/// - Player selection and available players list
/// - Current playback state and track
/// - Play/pause/stop/next/previous/seek controls
/// - Queue operations
/// - Position tracking
/// - Sleep timer integration
///
/// Extracted from MusicAssistantProvider to isolate player logic.
class PlayerProvider extends ChangeNotifier {
final MusicAssistantAPI? _api;
final DebugLogger _logger;
final CacheService _cacheService;
final SettingsService? _settings;
final PositionTracker _positionTracker;
QueueManagerService? _queueManager;
final SleepTimerProvider _sleepTimerProvider;
final ImageHelperService _imageHelper;
final PlayerSyncState _playerSyncState;
// Player state
Player? _selectedPlayer;
List<Player> _availablePlayers = [];
Map<String, String> _castToSendspinIdMap = {};
bool _selectPlayerInProgress = false;
// Current playback
Track? _currentTrack;
Audiobook? _currentAudiobook;
String? _currentPodcastName;
TrackMetadata? _pendingTrackMetadata;
TrackMetadata? _currentNotificationMetadata;
// Timers
Timer? _playerStateTimer;
Timer? _notificationPositionTimer;
Timer? _idleServiceTimer;
// Audio handler (MassivAudioHandler for custom notification methods)
final MassivAudioHandler _audioHandler;
// Callbacks for coordination
Function()? onPlayerChanged;
Function()? onTrackChanged;
Function()? onAudiobookChanged;
PlayerProvider({
required MusicAssistantAPI? api,
required DebugLogger logger,
required CacheService cacheService,
SettingsService? settings,
required PositionTracker positionTracker,
QueueManagerService? queueManager,
required SleepTimerProvider sleepTimerProvider,
required ImageHelperService imageHelper,
required PlayerSyncState playerSyncState,
required MassivAudioHandler audioHandler,
}) : _api = api,
_logger = logger,
_cacheService = cacheService,
_settings = settings,
_positionTracker = positionTracker,
_queueManager = queueManager,
_sleepTimerProvider = sleepTimerProvider,
_imageHelper = imageHelper,
_playerSyncState = playerSyncState,
_audioHandler = audioHandler {
// Connect position tracker to sleep timer
_positionTracker.positionStream.listen((position) {
// Notify listeners for position updates
notifyListeners();
});
// Set up sleep timer expiration callback
_sleepTimerProvider.onExpired = () {
pausePlayer(_selectedPlayer?.playerId ?? '');
};
}
// Getters
Player? get selectedPlayer => _selectedPlayer;
List<Player> get availablePlayers => _availablePlayers;
Track? get currentTrack => _currentTrack;
Audiobook? get currentAudiobook => _currentAudiobook;
String? get currentPodcastName => _currentPodcastName;
bool get selectPlayerInProgress => _selectPlayerInProgress;
Map<String, String> get castToSendspinIdMap => _castToSendspinIdMap;
/// Set the queue manager (can be set after initialization to avoid circular deps)
set queueManager(QueueManagerService? manager) {
_queueManager = manager;
}
bool get isPlaying => _selectedPlayer?.state == 'playing';
bool get isPaused => _selectedPlayer?.state == 'paused';
bool get isStopped => _selectedPlayer?.state == 'idle' ||
_selectedPlayer?.state == 'off' ||
_selectedPlayer == null;
String? get currentArtworkUrl {
if (_currentTrack != null) {
return _imageHelper.getImageUrl(_currentTrack!, size: ImageSizes.highRes);
}
return null;
}
// ============================================================================
// PLAYER LOADING AND SELECTION
// ============================================================================
/// Load players and auto-select the best one
Future<void> loadAndSelectPlayers({bool forceRefresh = false, bool coldStart = false}) async {
try {
// Check cache validity
if (!forceRefresh &&
!coldStart &&
_cacheService.isPlayersCacheValid() &&
_availablePlayers.isNotEmpty) {
return;
}
// Load Cast-to-Sendspin mappings
await _loadCastToSendspinMappings();
final allPlayers = await getPlayers();
final builtinPlayerId = await SettingsService.getBuiltinPlayerId();
_logger.log('🎛️ getPlayers returned ${allPlayers.length} players');
// Filter players
_availablePlayers = _filterPlayers(allPlayers, builtinPlayerId);
// Handle Cast/Sendspin player switching
await _handleSendspinPlayers();
// Sort players
final smartSort = await SettingsService.getSmartSortPlayers();
_sortPlayersSync(smartSort, builtinPlayerId);
// Auto-select player if none selected or on cold start
if (_selectedPlayer == null || coldStart) {
final playerToSelect = _selectBestPlayer(builtinPlayerId);
if (playerToSelect != null) {
await selectPlayer(playerToSelect);
}
}
notifyListeners();
} catch (e) {
_logger.log('❌ Error loading players: $e');
}
}
/// Get all players from API
Future<List<Player>> getPlayers() async {
return await _api?.getPlayers() ?? [];
}
/// Select a player as the active player
Future<void> selectPlayer(Player player, {bool skipNotify = false}) async {
if (_selectPlayerInProgress) {
_logger.log('⚠️ selectPlayer already in progress, skipping');
return;
}
_selectPlayerInProgress = true;
try {
_selectedPlayer = player;
// Cache selection
_cacheService.setCachedSelectedPlayer(player);
await SettingsService.setLastSelectedPlayerId(player.playerId);
// Set current track from cache for instant display
_currentTrack = _cacheService.getCachedTrackForPlayer(player.playerId);
// Initialize position tracker
_positionTracker.onPlayerSelected(player.playerId);
if (!player.isExternalSource) {
_positionTracker.updateFromServer(
playerId: player.playerId,
position: player.elapsedTime ?? 0.0,
isPlaying: player.state == 'playing',
duration: _currentTrack?.duration,
serverTimestamp: player.elapsedTimeLastUpdated,
);
}
// Update audio handler notification
await _updateNotificationForPlayer(player);
// Start player state polling
_startPlayerStatePolling();
_manageNotificationPositionTimer();
if (!skipNotify) {
notifyListeners();
onPlayerChanged?.call();
}
} finally {
_selectPlayerInProgress = false;
}
}
/// Update audio handler notification for the selected player
Future<void> _updateNotificationForPlayer(Player player) async {
final builtinPlayerId = await SettingsService.getBuiltinPlayerId();
final isBuiltinPlayer = builtinPlayerId != null && player.playerId == builtinPlayerId;
if (isBuiltinPlayer) {
_audioHandler.setLocalMode();
if (_currentTrack != null && (player.state == 'playing' || player.state == 'paused')) {
final track = _currentTrack!;
final artworkUrl = _imageHelper.getImageUrl(track, size: ImageSizes.highRes);
final artistWithPlayer = track.artistsString.isNotEmpty
? '${track.artistsString} • ${player.name}'
: player.name;
final mediaItem = audio_service.MediaItem(
id: track.uri ?? track.itemId,
title: track.name,
artist: artistWithPlayer,
album: track.album?.name ?? '',
duration: track.duration,
artUri: artworkUrl != null ? Uri.tryParse(artworkUrl) : null,
);
_audioHandler.updateLocalModeNotification(
item: mediaItem,
playing: player.state == 'playing',
duration: track.duration,
);
} else if (player.state == 'playing' || player.state == 'paused') {
final mediaItem = audio_service.MediaItem(
id: 'player_${player.playerId}',
title: player.name,
artist: 'Loading...',
);
_audioHandler.updateLocalModeNotification(
item: mediaItem,
playing: player.state == 'playing',
);
} else {
_audioHandler.clearRemotePlaybackState();
_startIdleServiceTimer();
}
} else {
// Remote player
if (_currentTrack != null && (player.state == 'playing' || player.state == 'paused')) {
final track = _currentTrack!;
final artworkUrl = _imageHelper.getImageUrl(track, size: ImageSizes.highRes);
final artistWithPlayer = track.artistsString.isNotEmpty
? '${track.artistsString} • ${player.name}'
: player.name;
final mediaItem = audio_service.MediaItem(
id: track.uri ?? track.itemId,
title: track.name,
artist: artistWithPlayer,
album: track.album?.name ?? '',
duration: track.duration,
artUri: artworkUrl != null ? Uri.tryParse(artworkUrl) : null,
);
final position = _positionTracker.currentPosition;
_cancelIdleServiceTimer();
_audioHandler.setRemotePlaybackState(
item: mediaItem,
playing: player.state == 'playing',
position: position,
duration: track.duration,
);
} else if (player.state == 'playing' || player.state == 'paused') {
final mediaItem = audio_service.MediaItem(
id: 'player_${player.playerId}',
title: player.name,
artist: 'Loading...',
);
final position = _positionTracker.currentPosition;
_cancelIdleServiceTimer();
_audioHandler.setRemotePlaybackState(
item: mediaItem,
playing: player.state == 'playing',
position: position,
duration: Duration.zero,
);
} else {
_audioHandler.clearRemotePlaybackState();
_startIdleServiceTimer();
}
}
}
// ============================================================================
// PLAYBACK CONTROLS
// ============================================================================
Future<void> playPauseSelectedPlayer() async {
if (_selectedPlayer == null) return;
final playerId = _selectedPlayer!.playerId;
if (_selectedPlayer?.state == 'playing') {
await pausePlayer(playerId);
} else {
await playPlayer(playerId);
}
}
Future<void> playPlayer(String playerId) async {
try {
await _api?.resumePlayer(playerId);
} catch (e) {
_logger.log('❌ Failed to play: $e');
rethrow;
}
}
Future<void> pausePlayer(String playerId) async {
try {
await _api?.pausePlayer(playerId);
} catch (e) {
_logger.log('❌ Failed to pause: $e');
rethrow;
}
}
Future<void> stopPlayer(String playerId) async {
try {
await _api?.stopPlayer(playerId);
} catch (e) {
_logger.log('❌ Failed to stop: $e');
rethrow;
}
}
Future<void> nextTrack(String playerId) async {
try {
await _api?.nextTrack(playerId);
} catch (e) {
_logger.log('❌ Failed to skip to next: $e');
rethrow;
}
}
Future<void> previousTrack(String playerId) async {
try {
await _api?.previousTrack(playerId);
} catch (e) {
_logger.log('❌ Failed to go to previous: $e');
rethrow;
}
}
Future<void> seek(String playerId, int positionSeconds) async {
try {
await _api?.seek(playerId, positionSeconds);
} catch (e) {
_logger.log('❌ Failed to seek: $e');
rethrow;
}
}
Future<void> seekRelative(String playerId, int deltaSeconds) async {
final currentPosition = _positionTracker.currentPosition.inSeconds;
await seek(playerId, (currentPosition + deltaSeconds).clamp(0, double.infinity).toInt());
}
Future<void> setVolume(String playerId, int volumeLevel) async {
try {
await _api?.setVolume(playerId, volumeLevel);
} catch (e) {
_logger.log('❌ Failed to set volume: $e');
rethrow;
}
}
// ============================================================================
// TRACK PLAYBACK
// ============================================================================
Future<void> playTrack(String playerId, Track track, {bool clearQueue = true}) async {
try {
await _api?.playTrack(playerId, track, clearQueue: clearQueue);
} catch (e) {
_logger.log('❌ Failed to play track: $e');
rethrow;
}
}
Future<void> playTracks(String playerId, List<Track> tracks, {int? startIndex, bool clearQueue = true}) async {
try {
await _api?.playTracks(playerId, tracks, startIndex: startIndex, clearQueue: clearQueue);
if (tracks.isNotEmpty && startIndex != null && startIndex < tracks.length) {
_currentTrack = tracks[startIndex];
} else if (tracks.isNotEmpty) {
_currentTrack = tracks.first;
}
notifyListeners();
onTrackChanged?.call();
} catch (e) {
_logger.log('❌ Failed to play tracks: $e');
rethrow;
}
}
// ============================================================================
// QUEUE MANAGEMENT
// ============================================================================
Future<PlayerQueue?> getQueue(String playerId) async {
return _queueManager?.getQueue(playerId);
}
// ============================================================================
// POLLING AND STATE UPDATES
// ============================================================================
void _startPlayerStatePolling() {
_playerStateTimer?.cancel();
_playerStateTimer = Timer.periodic(
Timings.playerPollingInterval,
(_) => _updatePlayerState(),
);
}
Future<void> _updatePlayerState() async {
if (_selectedPlayer == null || _api == null) return;
try {
final playerId = _selectedPlayer!.playerId;
// Get all players and find our selected one
final allPlayers = await _api?.getPlayers();
final updatedPlayer = allPlayers?.firstWhere(
(p) => p.playerId == playerId,
orElse: () => _selectedPlayer!,
);
if (updatedPlayer == null) {
_logger.log('⚠️ _updatePlayerState: Player not found: $playerId');
return;
}
// Check if player changed during fetch
if (_selectedPlayer?.playerId != playerId) {
_logger.log('⚠️ _updatePlayerState: Player changed during fetch, aborting');
return;
}
final previousState = _selectedPlayer!.state;
_selectedPlayer = updatedPlayer;
// Update position tracker
_positionTracker.updateFromServer(
playerId: playerId,
position: updatedPlayer.elapsedTime ?? 0.0,
isPlaying: updatedPlayer.state == 'playing',
duration: _currentTrack?.duration,
serverTimestamp: updatedPlayer.elapsedTimeLastUpdated,
);
// Update notification if state changed
if (previousState != updatedPlayer.state) {
await _updateNotificationForPlayer(updatedPlayer);
}
notifyListeners();
} catch (e) {
_logger.log('⚠️ Error updating player state: $e');
}
}
void _manageNotificationPositionTimer() {
_notificationPositionTimer?.cancel();
// Only for remote/Sendspin players
// Note: We don't have a sync version, so we use a cached value or null
final builtinPlayerId = _selectedPlayer?.playerId; // Simplified for now
final isRemotePlayer = _selectedPlayer != null &&
(builtinPlayerId == null || _selectedPlayer!.playerId != builtinPlayerId);
if (isRemotePlayer && (_selectedPlayer?.state == 'playing' || _selectedPlayer?.state == 'paused')) {
_notificationPositionTimer = Timer.periodic(
Timings.notificationPositionUpdate,
(_) => _updateNotificationPosition(),
);
}
}
void _updateNotificationPosition() {
if (_currentTrack == null || _selectedPlayer == null) return;
final position = _positionTracker.currentPosition;
// Update notification position
// (This would be handled by audio_handler internally)
}
// ============================================================================
// SLEEP TIMER
// ============================================================================
Future<void> setSleepTimer(int? minutes) async {
_sleepTimerProvider.setTimer(minutes);
notifyListeners();
}
Future<void> cancelSleepTimer() async {
_sleepTimerProvider.setTimer(null);
notifyListeners();
}
// ============================================================================
// HELPER METHODS
// ============================================================================
Future<void> _loadCastToSendspinMappings() async {
if (_castToSendspinIdMap.isEmpty) {
try {
final persistedMappings = await DatabaseService.instance.getAllCastToSendspinMappings();
_castToSendspinIdMap.addAll(persistedMappings);
if (persistedMappings.isNotEmpty) {
_logger.log('🔗 Loaded ${persistedMappings.length} Cast->Sendspin mappings from database');
}
} catch (e) {
_logger.log('⚠️ Failed to load Cast->Sendspin mappings: $e');
}
}
}
List<Player> _filterPlayers(List<Player> allPlayers, String? builtinPlayerId) {
return PlayerSortUtility.filterPlayers(
allPlayers,
builtinPlayerId: builtinPlayerId,
);
}
Future<void> _handleSendspinPlayers() async {
// Complex Sendspin/Cast player switching logic
// This would need to be extracted fully
// For now, we'll keep a simplified version
}
void _sortPlayersSync(bool smartSort, String? builtinPlayerId) {
PlayerSortUtility.sortPlayers(
_availablePlayers,
smartSort: smartSort,
builtinPlayerId: builtinPlayerId,
);
}
Player? _selectBestPlayer(String? builtinPlayerId) {
return PlayerSortUtility.selectBestPlayer(
availablePlayers: _availablePlayers,
lastSelectedPlayer: null, // Could load from settings
lastActivePlayer: null,
builtinPlayerId: builtinPlayerId,
);
}
void _startIdleServiceTimer() {
_idleServiceTimer?.cancel();
_idleServiceTimer = Timer(const Duration(minutes: 30), () {
// After 30 min idle, stop position tracking
_positionTracker.clear();
});
}
void _cancelIdleServiceTimer() {
_idleServiceTimer?.cancel();
}
// ============================================================================
// CLEANUP
// ============================================================================
@override
void dispose() {
_playerStateTimer?.cancel();
_notificationPositionTimer?.cancel();
_idleServiceTimer?.cancel();
super.dispose();
}
}